
A recent interview with Automaton reveals a surprising approach to game development within the Like a Dragon/Yakuza franchise. Ryu Ga Gotoku Studio embraces internal conflict as a key ingredient in crafting high-quality games.
Like a Dragon Studio: Conflict Fuels Creativity
Healthy Disagreement, a Dragon's Breath

Series director Ryosuke Horii shared that disagreements among team members are not just common, but actively encouraged. These "in-fights," he clarifies, are not destructive but rather a vital part of the creative process. Horii explains that a planner's role is crucial in mediating these conflicts, guiding the arguments towards productive solutions. He emphasizes that the goal is a positive outcome, stating, "Fighting is meaningless if it doesn’t result in a fruitful conclusion."

Horii highlights the studio's collaborative yet fiercely critical approach. Ideas are judged on merit, regardless of their origin. The team is not afraid to reject subpar concepts, fostering a culture of robust debate and constructive criticism. The ultimate aim, he stresses, is to create the best possible game through this process of healthy competition and rigorous evaluation. This "battle" for quality is, in essence, the studio's unique recipe for success.