HomeNewsBehind Monster Hunter Wilds' New Approach to Starting Weapons and Hope Series Gear – IGN First
Behind Monster Hunter Wilds' New Approach to Starting Weapons and Hope Series Gear – IGN First
Feb 22,2025Author: Blake
Monster Hunter Wilds: A Deep Dive into Starting Equipment
Many Monster Hunter players cite crafting new equipment as a major draw. The satisfaction of a complete armor set and matching weapon, earned through repeated hunts, is a core element of the series' appeal. This equipment crafting system, central since the franchise's inception, hinges on harnessing the power of slain monsters through equipment crafted from their remains. Players' strength is amplified by incorporating the very abilities of the beasts they conquer.
In an IGN interview, Executive Director and Art Director Kaname Fujioka elucidated the design philosophy: "While our designs are broader now, we were once very conscious of the idea that Rathalos equipment should make you look like Rathalos." Wilds introduces new monsters, each contributing unique and visually striking equipment. Rompopolo, a mad scientist-inspired creature, boasts head armor resembling a plague doctor's mask, showcased in the hunt video below.
However, the developers highlight the significance of the starting equipment. Fujioka stated, "I designed all 14 starting weapon types from scratch. This is a first, as far as I recall. Previously, new hunters started with basic weapons. But our protagonist is a chosen hunter, so a plain weapon felt wrong. I wanted even the starting equipment to feel special."
Hope armor and weapon concept art. Courtesy Capcom.
Director Yuya Tokuda adds, "In Monster Hunter: World, weapon designs retained a base form, customized by monster materials. But in Wilds, each weapon has a unique design." This reflects the narrative: the player is an experienced hunter tasked with investigating the Forbidden Lands. The starting armor, the "Hope" series, also embodies this narrative focus.
Hope armor concept art. Courtesy Capcom.
The Hope set, a deep emerald green, forms a hooded long coat when complete. Fujioka described its creation as complex, requiring each piece to function independently while contributing to the overall ensemble. "We dedicated more effort to the Hope series than any other equipment. Previous games had separate upper and lower body armor; we couldn't depict them forming a coat. Gameplay limitations restricted this, but I wanted a flowing hooded coat. We achieved this by investing significant resources. Players will discover diverse equipment, and we want them to experiment with weapons. Therefore, the Hope series is designed to be stylish without overpowering later finds."
Starting with such meticulously crafted equipment is a significant departure. The 14 starting weapons and the Hope series are designed to immediately establish the player as a formidable hunter. We eagerly anticipate experiencing their detail in the final game.
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