
Yasuhiro Anpo, the director behind the acclaimed remakes of Resident Evil 2 and Resident Evil 4, shed light on the decision-making process that led to the revival of the 1998 classic. Anpo noted, "We realized: people really want this to happen." This realization prompted producer Hirabayashi's straightforward response: "Alright, we'll do it."
Initially, the team at Capcom contemplated beginning with Resident Evil 4. However, they ultimately decided against it due to the game's near-perfect status and the potential risks of altering such a beloved title. Instead, they turned their attention to the earlier installment, which they believed was in greater need of modernization. To ensure they captured the essence of what fans desired, the developers also analyzed various fan projects.
Despite Capcom's confidence, the community had its reservations. Even after the successful releases of the Resident Evil 2 and Resident Evil 3 remakes, and the subsequent announcement of a Resident Evil 4 remake, fans voiced concerns that the latter, unlike its predecessors, did not require as much updating. The original Resident Evil 2 and 3, released in the 1990s for the PlayStation, featured outdated mechanics such as fixed camera angles and cumbersome controls. In contrast, Resident Evil 4, launched in 2005, was revolutionary for its time.
Despite these initial doubts, the Resident Evil 4 remake successfully maintained the essence of the original while enhancing both gameplay and narrative elements. The positive critical acclaim and strong commercial performance of the remakes validated Capcom's approach. It demonstrated that even a game considered nearly flawless could be respectfully reimagined with a fresh, creative perspective.