GSC Game World has released a massive patch (1.2) for *STALKER 2: Heart of Chornobyl*, addressing approximately 1,700 bugs and improvements. This update significantly impacts various aspects of the game, including balance, locations, quests, performance, and the much-discussed A-Life 2.0 system.
Launched in November to positive Steam reviews and over 1 million sales, *STALKER 2* is a significant achievement for the Ukrainian studio, especially considering the challenging circumstances surrounding its development. However, the game's launch was marred by widely reported bugs, particularly concerning A-Life 2.0, a key system responsible for simulating life in the Zone and creating emergent gameplay.
Following previous attempts at addressing these issues, patch 1.2 aims to deliver a more refined A-Life 2.0 experience. GSC Game World previously detailed the challenges faced in implementing this system, and patch 1.2 represents a substantial step towards their goal of a truly immersive and dynamically reactive game world.
STALKER 2: Heart of Chornobyl Update 1.2 Patch Notes:
AI
This patch includes extensive AI improvements. Numerous fixes target NPC behavior, including corpse looting, weapon selection, shooting accuracy, stealth mechanics, and interactions with obstacles. Mutant behavior has also been significantly overhauled, addressing issues with pathfinding, attacks, and abilities. Specific fixes include resolving issues with the Controller ability, Chimera's movement and attacks, and Pseudodog summons. A-Life NPC healing, spawning, and access to quest locations have also been addressed, along with numerous animation fixes and adjustments to combat encounters. Over 70 individual AI issues have been resolved.
Balance
Balance adjustments include reducing the anti-radiation effect of the Weird Water arch-artifact, modifying NPC damage output and health, rebalancing pistols and silencers, and adjusting the spawn rates for NPCs in exoskeletons and high-tier weaponry. Economy tweaks for repeatable missions and radiation damage have also been implemented.
Optimization and Crashes
Performance improvements target FPS drops during boss fights, menu navigation, and memory leaks. Over 100 crashes, primarily EXCEPTION_ACCESS_VIOLATION errors, have been fixed, along with other minor memory leaks. Input lag issues and framerate locking during menus and loading screens have also been addressed.
Under the Hood
This section details numerous under-the-hood improvements, including improved flashlight shadows, fixed NPC relationships, ammo type renaming, improved cutscene transitions, and fixes for various quest logic issues. Additional fixes address save backups, NPC animations, and controller support.
Story
Main Story Line
Hundreds of fixes target the main storyline, addressing issues with NPC spawning, reputation progression, stealth mechanics, quest objectives, and dialogue. Specific fixes include resolving problems with multiple missions, including *Wishful Thinking*, *Three Captains*, *Visions of Truth*, *Shock Therapy*, *On the Edge*, *Down Below*, *Hot on the Trail*, *The Eternal Shining*, *Legends of the Zone*, *The Boundary*, *A Minor Incident*, and many others. AI behavior, enemy placement, and quest progression have been refined throughout the main narrative.
Side Missions and Encounters
Numerous issues have been resolved across side missions and open-world encounters, including fixes for quest progression, NPC behavior, loot, and narrative inconsistencies. Specific improvements address issues in missions such as *Just Business*, *Black Sheep*, *The Key to Freedom*, *The Freedom Colosseum*, and *Arena: Round Two*. Over 130 issues have been addressed in this category.
The Zone
Interactable Objects and Zone Experience
This section covers improvements to interactive objects, level design, and the overall zone experience. Fixes include addressing issues with artifact spawning, anomaly behavior, visual effects, and collision. Over 30 issues have been addressed in this area.
Player Gear and Player State
Fixes in this section address issues with player animations, interactions with anomalies, gear upgrades, and overall player state. Issues with weapon handling, grenade usage, parkour, and suit upgrades have been resolved.
Player Guidance and Game Settings
This section focuses on improving user interface, controls, and settings. Fixes include map tooltips, gamepad controls, HUD elements, item management, keybindings, and haptic feedback integration. Over 120 issues have been addressed.
Regions and Locations
Extensive improvements have been made to various regions and locations, addressing issues with level design, terrain, lighting, and object placement. Over 450 improvements have been made across various regions, including X-17 Lab, Cooling Tower, Sphere, Red Forest, Pripyat, and many others.
Audio, Cutscenes, and VO
Cutscenes
Fixes address issues with cutscene animations, models, and haptic feedback.
Voiceover and Localization
Improvements include updated facial animations, fixed voiceover issues, and localization fixes.
Sound and Music
This section details improvements to sound effects, music, and audio environment across various locations.