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"Oblivion Remastered: Original Dev Admits World-Scale Leveling Mistake"

May 19,2025 Author: Jonathan

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

The original developer of The Elder Scrolls IV: Oblivion has candidly admitted that the world-scale leveling system, a feature that adjusts enemy levels to match the player's progression, was a mistake. This revelation comes as Oblivion Remastered brings back this controversial system, despite the game's overall positive reception and significant updates.

World-Scale Leveling Returns in Oblivion Remastered

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

In a recent interview with VideoGamer, Bruce Nesmith, an original designer for Oblivion and a veteran game designer with credits including Fallout 3, Skyrim, and Starfield, expressed his views on the game's leveling mechanics. While he praised the remastered version's adjustments to make the game more accessible to modern audiences, Nesmith was critical of the decision to retain the world-scale leveling system.

In the original Oblivion, players had to level up their major skills and rest to gain levels and enhance their attributes. The remastered version adopts a system more akin to Skyrim, where players earn XP across all skill lines, a change Nesmith considers "brave" and beneficial. However, he remains unconvinced about the world-scale leveling, stating it created a sense that "it doesn’t matter that I went up in levels, the dungeon went up in levels with me." Nesmith believes this was a misstep, noting that Skyrim did not implement the system in the same way. The community's response to the original game's launch in 2006 echoed this sentiment, prompting fans to create mods to adjust the leveling dynamics, a trend that continues with Oblivion Remastered.

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

Oblivion Remastered: More Than Just a Remaster

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

The Oblivion Remastered project has exceeded expectations, going far beyond mere texture enhancements akin to Skyrim: Special Edition. In another interview with VideoGamer, Nesmith marveled at the extent of the remastering, describing it as a "staggering amount of remastering" that almost deserves a new term beyond "remaster."

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

Bethesda's dedication to this project is evident, as they have reconstructed Tamriel using Unreal Engine 5, allowing for significant improvements over the original game's limitations. The community has lauded the high-quality outcome, and here at Game8, we awarded Oblivion Remastered a score of 90 out of 100, celebrating its meticulous recreation of Cyrodiil with modern-day technology. For a deeper dive into our review, be sure to check out our detailed article below!

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