
Assassin's Creed Valhalla's extensive gameplay drew criticism, prompting Ubisoft to refine the experience in its sequel, Assassin's Creed: Shadows. Feedback regarding the lengthy plot and abundant optional tasks has been addressed. Shadows promises a more streamlined and focused experience.
Game director Charles Benoit estimates a 50-hour completion time for the main story, with approximately 100 hours needed for full completion, including side quests. This contrasts with Valhalla's minimum 60-hour main story and potential 150-hour full playthrough. Ubisoft aims for a better balance between narrative and optional activities, avoiding overwhelming players. The goal is to reduce tedium without sacrificing world richness or story depth.
The developers intend to cater to diverse playstyles. Players seeking extensive gameplay won't experience a reduction in quality, while those prioritizing the story can complete it without an immense time investment.
Director Jonathan Dumont highlighted the impact of the team's research trip to Japan. The scale of the castles, mountainous landscapes, and dense forests significantly influenced the game's design. This led to a focus on realism and detailed environments.
A key change involves world geography. Travel times between points of interest will be longer, creating a more expansive and natural open world. However, this increased travel distance will be offset by significantly richer and more nuanced locations. Unlike Odyssey's densely packed points of interest, Shadows prioritizes a more realistic sense of scale and distance, resulting in a deeper immersion in the Japanese setting. Dumont emphasizes the significantly higher level of detail in Shadows, promising a truly authentic Japanese atmosphere.