Bethesda had initially planned to incorporate gore and dismemberment mechanics into Starfield, but these were ultimately removed due to technical challenges. Dennis Mejillones, a former character artist who worked on The Elder Scrolls 5: Skyrim, Fallout 4, and Starfield, shared with Kiwi Talkz that the complexity of interactions with space suits was the primary reason for this decision.
"The technical implications of dealing with various suits were overwhelming," Mejillones explained. "You have to consider how to cut the helmet in a specific way so it can be removed, and then there's the issue of the flesh underneath. We developed systems for all of this, but it became incredibly complicated. With the addition of hoses on helmets and the ability to significantly alter body sizes through the character creator, it turned into a technical nightmare."
Some fans expressed disappointment over the absence of gore and dismemberment in Starfield, especially since these features were present in Fallout 4. However, Mejillones pointed out that such mechanics fit better with Fallout's "tongue-in-cheek" humor, adding, "It's part of the fun."
Starfield, Bethesda's first full single-player role-playing game in eight years, was released in September 2023 and has since attracted over 15 million players. IGN's review praised the game's expansive role-playing quests and solid combat, awarding it a 7/10 and noting, "Starfield has a lot of forces working against it, but eventually the allure of its expansive roleplaying quests and respectable combat make its gravitational pull difficult to resist."
In a recent development, another former Bethesda developer expressed surprise at the extensive loading times in Starfield, particularly in the city of Neon. Since its launch, Bethesda has been actively improving the game, introducing a 60fps performance mode and releasing the Shattered Space expansion in September.