In a recent interview with EDGE magazine, the developers of *Doom: The Dark Ages* unveiled exciting new details about the game's gameplay. This iteration places a strong emphasis on narrative, presenting a story that unfolds more directly than in previous entries. Prepare for the largest levels in *Doom* history, offering a truly sandbox-like experience.
Game director Hugo Martin and studio head Marty Stratton highlighted several key aspects. Unlike previous *Doom* games where lore was largely relegated to text logs, *The Dark Ages* will feature a more straightforward storytelling approach. The game's atmosphere will embrace a medieval aesthetic, significantly reducing futuristic elements. Even the iconic weapons will undergo a design overhaul to seamlessly integrate with the new setting.

While retaining the series' signature distinct levels, *Doom: The Dark Ages* will feature the largest environments yet, seamlessly blending dungeon crawling with open-world exploration. Chapters are structured into "acts," beginning in confined dungeons before opening up into expansive areas. Adding to the gameplay variety, players will gain control of both a dragon and a mech.
A standout addition to the Slayer's arsenal is a revolutionary shield that doubles as a chainsaw. This versatile weapon can be thrown at enemies, exhibiting unique reactions depending on whether it impacts flesh, armor, energy shields, or other materials. The shield also facilitates a dash attack, enabling rapid closure of distance—a crucial mechanic given the absence of double jumps and roars from previous games. Furthermore, the shield allows for parrying, with adjustable difficulty settings and precise timing windows.
Parrying acts as a "reload" for melee attacks, while successful melee combat replenishes ammunition for primary weapons, mirroring the chainsaw mechanic in *DOOM Eternal*. Melee options include a fast-paced gauntlet, a balanced shield, and a slower mace.