
Marvel Rivals Addresses Low FPS Damage Issue Affecting Several Heroes
Players of Marvel Rivals experiencing reduced damage output at lower FPS settings, particularly with heroes like Dr. Strange and Wolverine, can expect a resolution soon. The developers have acknowledged a bug impacting damage calculations at 30 FPS, actively working on a fix.
Launched in early December 2025, Marvel Rivals quickly gained popularity in the hero shooter genre, boasting an impressive 80% player approval rating on Steam (over 132,000 reviews). Despite initial hero balance concerns, the game's overall reception has been positive.
However, a recent 30 FPS glitch affecting damage output for certain heroes (including Dr. Strange, Magik, Star-Lord, Venom, and Wolverine) has surfaced. Community reports indicate diminished damage on some or all attacks at lower frame rates. A community manager on the official Discord server confirmed the issue, noting movement problems at lower FPS that extend to damage dealt.
While a complete fix might take time, the upcoming Season 1 update (scheduled for January 11th) is expected to address the problem, at least partially. A future update will completely resolve any remaining issues.
The 30 FPS Damage Bug: Client-Side Prediction
The root cause appears to be the game's client-side prediction mechanism, a common programming technique aiming to reduce perceived lag. This mechanism, however, seems to be the source of the damage calculation discrepancy at lower frame rates.
While the affected heroes and abilities weren't fully listed, the community manager specifically mentioned Wolverine's Feral Leap and Savage Claw abilities as examples. The impact is more apparent when testing against stationary targets than in live matches. The Season 1 launch should provide significant improvement, with any lingering issues resolved in subsequent patches.