Hogar Noticias Marvel Rivals comenta sobre el error de 30 FPS

Marvel Rivals comenta sobre el error de 30 FPS

Jan 11,2025 Autor: Evelyn

Marvel Rivals comenta sobre el error de 30 FPS

Marvel Rivals soluciona el problema de daños por FPS bajos que afecta a varios héroes

Los jugadores de Marvel Rivals que experimenten una producción de daño reducida en configuraciones de FPS más bajas, particularmente con héroes como Dr. Strange y Wolverine, pueden esperar una resolución pronto. Los desarrolladores reconocieron un error que afecta los cálculos de daño a 30 FPS y están trabajando activamente para solucionarlo.

Lanzado a principios de diciembre de 2025, Marvel Rivals rápidamente ganó popularidad en el género de disparos de héroes, con un impresionante índice de aprobación de los jugadores del 80 % en Steam (más de 132 000 reseñas). A pesar de las preocupaciones iniciales sobre el equilibrio de héroes, la recepción general del juego ha sido positiva.

Sin embargo, ha surgido un error reciente de 30 FPS que afecta la producción de daño de ciertos héroes (incluidos Dr. Strange, Magik, Star-Lord, Venom y Wolverine). Los informes de la comunidad indican una disminución del daño en algunos o todos los ataques a velocidades de cuadro más bajas. Un administrador de la comunidad en el servidor oficial de Discord confirmó el problema y notó problemas de movimiento en FPS más bajos que se extienden al daño infligido.

Si bien una solución completa puede llevar tiempo, se espera que la próxima actualización de la temporada 1 (programada para el 11 de enero) solucione el problema, al menos parcialmente. Una actualización futura resolverá por completo cualquier problema restante.

El error de daño de 30 FPS: predicción del lado del cliente

La causa principal parece ser el mecanismo de predicción del lado del cliente del juego, una técnica de programación común que tiene como objetivo reducir el retraso percibido. Este mecanismo, sin embargo, parece ser la fuente de la discrepancia en el cálculo de daños en velocidades de fotogramas más bajas.

Si bien los héroes y habilidades afectados no se enumeraron completamente, el administrador de la comunidad mencionó específicamente las habilidades de Salto salvaje y Garra salvaje de Wolverine como ejemplos. El impacto es más evidente cuando se prueba contra objetivos estacionarios que en partidos en vivo. El lanzamiento de la temporada 1 debería proporcionar una mejora significativa y cualquier problema persistente se resolverá en parches posteriores.

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