
The unexpected cancellation of the Wonder Woman action game and the subsequent closure of Monolith Productions by Warner Bros. left the gaming community and fans of the iconic superhero in a state of disappointment. However, comic book writer and consultant Gail Simone, who had the privilege of collaborating with Monolith on this ambitious project, has recently shared her insights on the quality of the game, describing it as nothing short of "incredible."
According to Simone, the canceled title was poised to be an extraordinary achievement in the gaming world. “It was absolutely amazing,” she stated. “While I can’t delve into specific details for various reasons, I can assure you that every effort was made to ensure this wasn’t just a great game but a truly exceptional Wonder Woman experience—a benchmark epic.” Her words paint a vivid picture of what fans missed out on.
Simone went on to emphasize the unwavering dedication of the entire team behind the project. “Everyone who worked on it gave 100%. The programmers, artists, designers—every single person on the team cared deeply about making the final product as close to perfection as possible. I’ve rarely worked with a group so committed to excellence.” This level of commitment underscores the passion and effort poured into the game, despite its unfortunate fate.
Monolith Productions reportedly invested significant effort into weaving every aspect of the game into the rich tapestry of the DC Universe, ensuring authenticity and depth that would have resonated deeply with fans of the comics. Simone believes that the game would have been a "dream come true" for enthusiasts. Although the project was canceled, it remains a testament to the studio's ambition and creativity, leaving behind a legacy of what could have been a landmark in superhero gaming history.