
Intergalactic: The Heretic Prophet promises to offer players a significantly more liberated experience compared to the studio's past endeavors. Inspired by the likes of Elden Ring, the developers are set to introduce open-world exploration mechanics that could redefine their approach to game design. The game unfolds on a vast, singular planet where players will delve into the enigma of a lost civilization and explore the depths of a new religion, which forms the crux of the narrative. While the extent to which the game will embody the traditional open-world concept remains to be seen, it's clear that the studio is steering away from the linear gameplay structure that marked their earlier projects.
In a bold move, The Heretic Prophet will be the first title from the studio where players will navigate the game world solo, without the aid of companions or allies. As Neil Druckmann explains, the goal is to immerse players in a profound sense of isolation within an uncharted universe, while also exploring the intricate themes of faith and religion. The story is set in an alternate future on the planet Sempiria, which has been isolated from the rest of the galaxy for over six centuries. It is on this mysterious world that bounty hunter Jordan Moon lands, driven by her contractual obligations.
Druckmann further reveals that the game's development drew inspiration from classics such as Half-Life 2 and Monkey Island. This influence suggests a shift from conventional narrative guidance towards a more fragmented storytelling approach, where players are encouraged to piece together the story themselves.
Intergalactic: The Heretic Prophet was unveiled at TGA 2024, but fans will have to wait a bit longer as the release date has yet to be announced.