Pixel Tribe's Goddess Order: A Deep Dive into Pixel Art, World-Building, and Combat
This interview with Ilsun (Art Director) and Terron J. (Contents Director) of Pixel Tribe reveals the creative process behind their upcoming Kakao Games title, Goddess Order, a mobile action RPG.
Pixel Art Inspiration:
Ilsun explains that the game's high-quality pixel art draws inspiration from a vast pool of games and stories. The process is less about specific references and more about the subtle influence of accumulated experiences. Collaboration plays a key role; initial characters (Lisbeth, Violet, and Jan) were developed through discussions and shared passion among the team, shaping the overall art style. Character design often begins with a narrative prompt from writers or designers, leading to collaborative sketching and refinement.
World-Building from Characters:
Terron highlights that *Goddess Order*'s world originated from its core characters. Their inherent traits, missions, and stories fueled the world-building process. The emphasis on manual controls stems from the characters' strength and the immersive experience of crafting their narratives.
Combat Design and Animations:
The combat system, featuring three-character turn-based battles and link skills, was meticulously designed for balance and synergy. Character roles (attack, support, etc.) are carefully defined, with a focus on the strategic use of linked skills. Ilsun adds that the 2D pixel art incorporates three-dimensional movement, enhancing visual impact. The team even uses real-world weapons to study movement for authentic animations. Terron emphasizes technical optimization for smooth gameplay on mobile devices.

Future of Goddess Order:
The game's narrative follows the Lisbeth Knights' quest to save the world. Future updates will include expanded chapter scenarios, character origin stories, additional activities (quests, treasure hunts), and advanced content challenging player skill. The developers welcome player feedback post-launch.