ニュース インタビュー: Goddess Order 開発者がファンタジー RPG 世界の構築方法について語る

インタビュー: Goddess Order 開発者がファンタジー RPG 世界の構築方法について語る

Jan 02,2025 著者: Jonathan

Pixel Tribe の Goddess Order: ピクセル アート、世界構築、戦闘についての詳細

Pixel Tribe の Ilsun (アート ディレクター) と Terron J. (コンテンツ ディレクター) へのインタビューでは、Kakao Games の今後のタイトルであるモバイル アクション RPG、Goddess Order の背後にある創作プロセスが明らかになります。

ピクセルアートのインスピレーション:

Ilsun 氏は、このゲームの高品質なピクセル アートは膨大なゲームやストーリーからインスピレーションを得ていると説明しています。 このプロセスは、特定の参照よりも、蓄積された経験の微妙な影響に重点を置いています。 コラボレーションは重要な役割を果たします。初期のキャラクター (リスベット、ヴァイオレット、ジャン) は、チーム間でのディスカッションと情熱の共有を通じて開発され、全体的なアート スタイルを形成しました。 キャラクター デザインは多くの場合、ライターやデザイナーからの物語のプロンプトから始まり、共同でスケッチを作成し、改良を加えていきます。

キャラクターによる世界構築:

テロンは、*Goddess Order* の世界がその中心的なキャラクターから生まれたことを強調しています。 彼らの固有の特性、使命、ストーリーが世界構築プロセスを促進しました。 手動操作に重点を置いているのは、キャラクターの力強さと、物語を作り上げる没入型の体験から来ています。

戦闘デザインとアニメーション:

3 キャラクターのターン制戦闘とリンク スキルを特徴とする戦闘システムは、バランスと相乗効果を考慮して細心の注意を払って設計されています。 キャラクターの役割(攻撃、サポートなど)は、連携したスキルの戦略的な使用に焦点を当てて慎重に定義されています。 Ilsun 氏は、2D ピクセル アートには 3 次元の動きが組み込まれており、視覚的なインパクトが強化されていると付け加えました。 チームは、本物のアニメーションの動きを研究するために現実世界の武器も使用します。 Terron 氏は、モバイル デバイスでのスムーズなゲームプレイのための技術的な最適化を重視しています。

女神教団の未来:

ゲームの物語は、世界を救うリスベット騎士団の冒険を追っています。 今後のアップデートには、拡張された章のシナリオ、キャラクターの起源の物語、追加のアクティビティ(クエスト、宝探し)、プレイヤーのスキルに挑戦する高度なコンテンツが含まれます。 開発者は、発売後のプレイヤーからのフィードバックを歓迎します。

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