A new joint report from Comscore and Anzu reveals insights into US gamers' habits, preferences, and spending trends. The study, titled "Comscore's 2024 State of Gaming Report," examines gaming behavior across various platforms and genres.
US Gamers Embrace In-Game Purchases
Freemium Gaming's Rise in Popularity
The report highlights the remarkable success of the freemium model, with a staggering 82% of US gamers making in-app purchases in these games last year. Freemium games, offering free access with optional paid extras (like coins, power-ups, or exclusive items), have become incredibly popular. Examples include Genshin Impact and League of Legends.
This model's widespread success, particularly in mobile gaming, is noteworthy. Maplestory, launched in North America in 2005, is often cited as a pioneer of the freemium concept, selling virtual items for real money—a practice now commonplace.
The continued growth and popularity of freemium games have benefited developers and major tech companies like Google, Apple, and Microsoft. Research from Corvinus University points to factors such as utility, self-indulgence, social aspects, and in-game competition as key drivers for in-app purchases. These elements encourage players to spend to enhance their gameplay, unlock new content, or avoid ads.
Comscore's Chief Commercial Officer, Steve Bagdasarian, emphasized the report's findings, stating that it underscores gaming's cultural impact and the importance of understanding gamer behavior for brands seeking to engage this audience.
The report's findings resonate with comments made earlier this year by Tekken's Katsuhiro Harada regarding in-game purchases in Tekken 8. Harada explained that revenue from these transactions contributes significantly to the game's development budget, particularly given the increasing costs of game production.