
Game Science Studio President Feng Ji Yocar explained the core challenge stems from Xbox Series S hardware constraints: the console's limited 10GB RAM (with 2GB reserved for system functions) creates significant optimization hurdles requiring years of specialized experience.
However, this technical justification has sparked player skepticism. Community members suspect alternative motives—some allege an undisclosed Sony exclusivity deal, while others dismiss the explanation as developer complacency, citing successful ports of more demanding titles to Series S.
The gaming community raises a critical timeline question: If Game Science was aware of Series S specifications since 2020, why has this hardware limitation emerged as a roadblock after multiple years of development?
Selected player reactions:
- "This contradicts numerous prior statements. Notably, Game Science confirmed an Xbox release during TGA 2023 - were they unaware of Series S specs as recently as December? The console launched alongside the game's 2020 announcement."
- "The underlying issue appears to be developer inexperience paired with mediocre engine capabilities."
- "Their claims lack credibility."
- "Titles like Indiana Jones, Starfield, and Hellblade 2 demonstrate Series S capabilities - the bottleneck clearly lies with the development team."
- "Comparative analysis proves their argument invalid. More demanding games achieve smooth performance on this hardware."
- "Another transparent fabrication..."
The Xbox Series X|S release status for Black Myth: Wukong remains officially unconfirmed, with developers maintaining strategic ambiguity about platform availability.