Over the past few decades, Bethesda Softworks, the studio behind Fallout, has weathered numerous shifts, and former marketing lead Pete Hines witnessed nearly every one of them.
In a recent interview with DBLTAP, Hines reflected on Bethesda's journey to becoming a major player in the gaming industry. He shared insights into its humble beginnings, recounting how its biggest successes and toughest challenges ultimately shaped the company as we know it today.
When it was working, it was magical.“
Hines joined Bethesda in October 1999 and stayed through key milestones—from the 2002 launch of The Elder Scrolls III: Morrowind, to 2011’s Skyrim, all the way to 2018’s Fallout 76. He remained a central figure throughout Microsoft’s acquisition of ZeniMax Media, Bethesda's parent company, which finalized in 2021, and stayed on until announcing his departure in 2023.
After 24 years with the company, Hines closed this chapter of his career. Yet some of his fondest memories involve the quieter moments working alongside ZeniMax founder and CEO Robert Altman, who died in 2021.
“Make no mistake, it was Robert Altman’s company, and we were his employees,” Hines said. “But he treated us more like family. We found a culture that truly suited us. When everything clicked, it felt magical. As a small private company, it was easier to avoid outside scrutiny—we didn’t have to publish earnings reports for the whole world to see.”
Today, Bethesda operates under the Microsoft umbrella and includes a wide range of studios. Among them are Bethesda Game Studios, id Software (creators of Doom), Arkane Studios (behind Deathloop), MachineGames (developer of Wolfenstein), and ZeniMax Online Studios (responsible for The Elder Scrolls Online).
Players have come to Bethesda for everything from groundbreaking role-playing games to tightly crafted shooters. But in 2024, the company saw significant downsizing. Just three years after the Microsoft acquisition, Xbox announced it would close Arkane Austin (developer of Redfall) and Tango Gameworks (creator of Hi-Fi Rush). (Tango was later acquired by Krafton).
There's just no question that the company is not the same.“
The company has undergone major transitions both before and after the Microsoft acquisition. For better or worse, Hines acknowledges the Bethesda he joined back in 1999 is not the same today.
“It’s undeniable—the company isn’t what it used to be,” he added. “It has transformed significantly from the organization we originally built. That’s just how things go. Times change, and things move forward. But at its peak, being part of it all was truly special.”
In other parts of the interview, Hines also discussed how he pushed to change the name of Arkane’s Prey and shared his views on gaming subscription services like Game Pass. He also looked back on the Fallout 76 controversy, saying it led to what was "probably the dumbest thing" he ever did while at Bethesda.
For more details, read about how Bethesda became the first Microsoft studio to fully unionize, or explore a Bethesda veteran’s take on why games like Fallout and The Elder Scrolls will likely always feature load screens.