Home News ReFantazio's & Persona's Menus: Stylish Yet User-Unfriendly?

ReFantazio's & Persona's Menus: Stylish Yet User-Unfriendly?

Jan 05,2025 Author: Oliver

Persona系列菜单设计:美观背后的辛酸

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

Persona系列以其华丽的菜单界面而闻名,然而,Persona系列制作人桥野桂却坦言,这些令人惊艳的菜单设计过程“非常令人头疼”。

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

在最近接受The Verge采访时,桥野桂透露,大多数游戏开发者采用的是简洁的UI设计方法,而Persona系列则力求兼顾功能性和美观性。“我们为每一个菜单都设计了独特的界面,这实际上非常耗时且繁琐。”

他回忆起《女神异闻录5》标志性菜单的早期版本“难以阅读”,团队为此进行了多次调整,才最终找到功能性和风格的平衡点。

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

然而,Persona系列精心设计的菜单界面也成为了其标志性特色之一,与丰富的剧情和复杂的角色设定相得益彰。 这种视觉效果的背后,是开发团队投入的大量时间和精力。“这非常耗时,”桥野桂承认道。

他进一步解释说,每个菜单都需要独立的程序运行和设计,从游戏内的商店菜单到队伍菜单,每一个细节都经过精心打磨。虽然目标是为玩家创造无缝的游戏体验,但幕后工作量却非常巨大。

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

这种在UI设计中平衡功能性和美观性的挑战,自《女神异闻录3》以来一直是Persona系列开发的核心部分,并在《女神异闻录5》中达到了新的高度。桥野桂最新的作品《Metaphor: ReFantazio》更是将这种设计理念推向了新的极致。游戏采用绘画风格的UI,与宏大的奇幻世界设定完美融合。对于桥野桂来说,菜单设计或许“令人头疼”,但对玩家而言,其结果无疑是令人惊叹的。

《Metaphor: ReFantazio》将于10月11日登陆PC、PS4、PS5和Xbox Series X|S平台,现已开启预购。

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