Hogar Noticias Menús de ReFantazio y Persona: ¿Elegantes pero poco amigables para el usuario?

Menús de ReFantazio y Persona: ¿Elegantes pero poco amigables para el usuario?

Jan 05,2025 Autor: Oliver

Diseño de menú de la serie Persona: la amargura detrás de la belleza

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

La serie Persona es famosa por su magnífica interfaz de menú. Sin embargo, el productor de la serie Persona, Katsura Hashino, admitió que el proceso de diseño de estos impresionantes menús "produce mucho dolor de cabeza".

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

En una entrevista reciente con The Verge, Katsura Hashino reveló que la mayoría de los desarrolladores de juegos adoptan un enfoque de diseño de interfaz de usuario simple, mientras que la serie Persona se esfuerza por tener en cuenta tanto la funcionalidad como la estética. "Diseñamos una interfaz única para cada menú, lo que en realidad requería mucho tiempo y era engorroso".

Recordó que una de las primeras versiones del menú icónico de Persona 5 era "difícil de leer" y el equipo hizo varios ajustes antes de encontrar finalmente el equilibrio adecuado entre funcionalidad y estilo.

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

Sin embargo, la interfaz de menú bien diseñada de la serie Persona también se ha convertido en una de sus características icónicas, complementando la rica trama y la compleja configuración de los personajes. Detrás de este efecto visual se esconde mucho tiempo y esfuerzo invertido por parte del equipo de desarrollo. "Lleva mucho tiempo", admite Katsura Hashino.

Explicó además que cada menú requiere operación y diseño de programa independiente, desde el menú de la tienda del juego hasta el menú del equipo, cada detalle ha sido cuidadosamente pulido. Si bien el objetivo es crear una experiencia de juego perfecta para los jugadores, hay mucho trabajo detrás de escena.

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

Este desafío de equilibrar la funcionalidad y la belleza en el diseño de la interfaz de usuario ha sido una parte central del desarrollo de la serie Persona desde Persona 3, y alcanza un nuevo nivel en Persona 5. El último trabajo de Hashino Katsura, "Metaphor: ReFantazio", lleva este concepto de diseño a un nuevo extremo. El juego adopta una interfaz de usuario pintoresca, que está perfectamente integrada con el entorno del gran mundo de fantasía. El diseño del menú puede ser "un dolor de cabeza" para Katsura Hashino, pero para los jugadores, los resultados son sin duda sorprendentes.

"Metaphor: ReFantazio" estará disponible para las plataformas PC, PS4, PS5 y Xbox Series X|S el 11 de octubre, y los pedidos anticipados ya están abiertos.

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