Microsoft has recently unveiled an interactive demo inspired by Quake II, utilizing their cutting-edge Muse and World and Human Action Model (WHAM) AI systems. This demo, as highlighted by PC Gamer, showcases Microsoft's ability to dynamically generate gameplay visuals and simulate player behavior in real-time, creating a semi-playable environment without the need for a traditional game engine.
According to Microsoft, "In this real-time tech demo, Copilot dynamically generates gameplay sequences inspired by the classic game Quake II. Every input you make triggers the next AI-generated moment in the game, almost as if you were playing the original Quake II running on a traditional game engine. Enjoy the experience, share your thoughts, and help shape the future of AI-powered gameplay experiences."
The demo presents an "interactive space inspired by Quake II," where AI crafts immersive visuals and responsive action on the fly, offering a glimpse into a new way of interacting with games. However, the demo has received mixed reactions online, particularly after Geoff Keighley shared a video of it on X / Twitter.
Critics on platforms like Reddit have expressed concerns over the future of gaming with AI-generated content. One user stated, "Man, I don't want the future of games to be AI-generated slop. There will be a point where it will be easier to use AI, and then all the greedy studios will do it exclusively. The human element will be removed." Another added, "Microsoft's boast that they want 'to build a whole catalog of games that use this new AI model,' despite it not being clear if the current technique will ever even be capable of letting you turn around without moving to a random point on the map let alone come up with an original game, really typifies what's wrong with AI and the tech industry."
Despite the criticism, some users see potential in the technology. One more optimistic comment read, "I don't know why everything has to be doom and gloom. It's a demo for a reason. It shows the future possibilities. Having an AI that is able to create a coherent and consistent world is crazy. But this cannot be used to create a full game or anything enjoyable. You cannot play this. Seems like a tool for early concept/pitching phase. This can also bring improvement in other fields in AI as what it is doing is impressive."
Epic Games' Tim Sweeney also weighed in with a succinct response on Twitter, sharing a simple image in reaction to the demo.
The use of generative AI in gaming remains a contentious issue, especially amid recent industry layoffs and ongoing debates about ethics, rights, and audience enjoyment. Keywords Studios, for instance, attempted to create a game using entirely AI but ultimately failed, reporting to investors that AI was "unable to replace talent." Nevertheless, companies like Activision have continued to experiment with AI, recently using it for some assets in Call of Duty: Black Ops 6, which stirred controversy over an "AI slop" zombie Santa loading screen.
Additionally, the issue of AI in gaming has been highlighted by actors such as Ashly Burch, who addressed a leaked AI-generated video featuring her character Aloy from Horizon, using it to spotlight the demands of striking voice actors.