
Ken Levine reflects on the unexpected closure of Irrational Games following the success of BioShock Infinite, describing the decision as "complicated." He reveals that the studio's shutdown surprised most of its employees, stating, "I thought they were going to continue. But it wasn’t my company."
Levine, creative director and co-founder of Irrational Games, spearheaded the development of the acclaimed BioShock franchise. In 2014, after the release of BioShock Infinite, he announced the studio's closure. Irrational Games, later rebranded as Ghost Story Games, continues as a Take-Two subsidiary.
In a recent interview with Edge Magazine (via PC Gamer), Levine discussed the personal challenges he faced during BioShock Infinite's development, leading to his departure and ultimately, the studio's closure. He admits, "I don’t think I was in any state to be a good leader." Despite his personal struggles, he hoped the studio would continue.
The impact of BioShock Infinite, despite its melancholic tone, resonated deeply with players. Levine suggests that Irrational could have transitioned to a BioShock remake, stating, “That would have been a good title for Irrational to get their head around.” He strived to make the studio's closure as painless as possible for his team, providing transition packages and ongoing support.
With BioShock 4 on the horizon, fans anticipate a new chapter in the series, possibly featuring an open-world setting while retaining the first-person perspective. The game's development by 2K and Cloud Chamber Studios continues, with an official release date yet to be announced. The anticipation is high, and many believe BioShock 4 can benefit from lessons learned from BioShock Infinite's release.