Home News GTA 3 Dev Unlocks Genesis of Famous Feature

GTA 3 Dev Unlocks Genesis of Famous Feature

Jan 20,2025 Author: Nicholas

GTA 3 Dev Unlocks Genesis of Famous Feature

GTA3标志性摄像角度的幕后故事:一次无聊的火车之旅

  • 《侠盗猎车手3》中标志性的电影化摄像角度起源于一次“无聊”的火车旅程。
  • 前Rockstar Games开发者Obbe Vermeij揭秘了这一功能背后的开发过程。
  • Vermeij最初为火车旅程设计了这个摄像角度,但Rockstar的其他开发者发现它“意外地有趣”,于是将其应用到了汽车上。

一位前Rockstar Games开发者揭秘了《侠盗猎车手3》中标志性电影化摄像角度的诞生过程,并指出这个自此出现在每一款《侠盗猎车手》游戏中的功能,其起源竟是一次“无聊”的火车之旅。《侠盗猎车手3》是Rockstar广受欢迎的动作冒险系列中首款从俯瞰视角转向3D图像的游戏,标志着该系列进入了一个新的时代,并带来了许多巨大的改进。

Obbe Vermeij是前Rockstar Games员工,曾参与过该工作室一些最具代表性的作品,包括《侠盗猎车手3》、《罪恶都市》、《圣安地列斯》和《侠盗猎车手4》。自从2023年开始在其个人博客上发布大量《侠盗猎车手》琐事以来,Vermeij持续在Twitter上分享各种趣闻,包括为什么《GTA3》中的主角克劳德是个沉默寡言的角色。而最近,他揭秘了标志性电影化摄像角度的诞生过程。

GTA3开发者揭秘标志性电影化火车摄像角度的诞生

Vermeij在最近一条Twitter帖子中表示,他最初觉得《侠盗猎车手3》中的火车旅程“很无聊”。他解释说,他最初想过让玩家跳过火车旅程直接到达下一站,但这由于会“造成串流问题”而不可行。于是,Vermeij决定让摄像机在火车轨道附近的随机视角之间切换,以使旅程更有趣。在另一位开发者建议对汽车也采用类似方法后,标志性的电影化摄像角度诞生了,当时的Rockstar团队“发现它意外地有趣”。

Vermeij还透露,电影化摄像角度在《侠盗猎车手:罪恶都市》(通常被认为是迄今为止最好的GTA游戏之一)中保持不变,但在《侠盗猎车手:圣安地列斯》中被另一位Rockstar员工重新设计。一位粉丝甚至费力地从《侠盗猎车手3》的游戏文件中删除了这个电影化摄像角度,以展示如果没有Vermeij开发这个标志性功能,旅程会是什么样子。Vermeij回应说,火车旅程的摄像角度会类似于驾驶汽车,位于车厢的上方和略微后方。

这位前Rockstar Games开发者最近还证实了一些12月份发生的关于《侠盗猎车手》大规模泄露事件的细节。泄露的文件显示,Rockstar Games曾开发过《侠盗猎车手3》的在线模式,设计文档中透露了角色创建、在线任务、进度提升等计划。泄露事件后,Vermeij透露他曾编写了一个“基本实现”的简易死亡竞赛模式,玩家可以通过互相杀戮获得积分。遗憾的是,由于“需要更多工作”,在线模式最终被放弃。

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