ニュース GTA 3 開発者が有名な機能の起源をアンロック

GTA 3 開発者が有名な機能の起源をアンロック

Jan 20,2025 著者: Nicholas

GTA 3 開発者が有名な機能の起源をアンロック

GTA3 の象徴的なカメラ アングルの舞台裏のストーリー: 退屈な電車の旅

  • 「グランド・セフト・オート 3」の象徴的な映画のようなカメラ アングルは、「退屈な」電車の旅から生まれました。
  • 元 Rockstar Games 開発者の Obbe Vermeij が、この機能の背後にある開発プロセスを明らかにします。
  • Vermeij はもともとこのカメラ アングルを鉄道旅行用に設計しましたが、Rockstar の他の開発者はこれが「驚くほど興味深い」と考え、車に適用しました。

ロックスター ゲームの元開発者が、『グランド セフト オート III』の象徴的な映画のようなカメラ アングルがどのように生まれたのかを明かし、それ以降、この機能はすべてのグランド セフト オート ゲームに登場していると述べ、その起源は「退屈な」電車の旅であったことが判明しました。グランド セフト オート III は、ロックスターの人気アクション アドベンチャー シリーズの中で、俯瞰視点から 3D グラフィックスに切り替えた最初のゲームであり、シリーズに新時代を切り開き、多くの大幅な改善をもたらしました。

Obbe Vermeij はロックスター ゲームの元従業員で、グランド セフト オート III、バイスシティ、サンアンドレアス、グランド セフト オート 4 など、スタジオの最も象徴的なタイトルのいくつかに携わってきました。 2023年に自身のブログに『グランド・セフト・オート』のトリビアを多数投稿し始めて以来、ヴェルメイジ氏は『GTA3』の主人公クラウドがなぜ寡黙なキャラクターなのかなど、さまざまな逸話をTwitterで共有し続けている。そして最近、彼は彼の象徴的な映画のようなカメラアングルがどのようにして生まれたのかを明らかにしました。

GTA3 開発者が象徴的な映画のような列車カメラ アングルの誕生を明らかに

Vermeij 氏は最近の Twitter の投稿で、最初は Grand Theft Auto 3 の電車に乗るのが「退屈」だと感じたと述べました。同氏は、当初はプレイヤーが電車に乗らずに次の駅に直接移動できるようにすることを考えていたが、「ストリーミングの問題が発生する」ため実現不可能だったと説明した。そこで Vermeij は、鉄道の線路近くでカメラの視点をランダムに切り替えて、乗り心地をさらに面白くすることにしました。象徴的な映画のようなカメラアングルは、別の開発者が車に対して同様のアプローチを提案した後に生まれ、当時のロックスターチームは「驚くほど興味深いと感じた」という。

Vermeij 氏はまた、『グランド・セフト・オート:バイスシティ』 (これまでで最高の GTA ゲームの 1 つと考えられています) では映画のようなカメラアングルが変わっていないが、『グランド・セフト・オート: サンアンドレアス・レス』では別のロックスター従業員によって再設計されたことも明らかにしました。あるファンは、Vermeij がこの象徴的な機能を開発していなければ、この旅がどのようなものになっていたかを示すために、GTA III のゲーム ファイルからこの映画のようなカメラ アングルをわざわざ削除しました。フェルメイ氏は、列車の旅のカメラアングルは車の運転と同じで、車両の上方やや後ろから撮影するだろうと答えた。

元ロックスター ゲームの開発者は最近、12 月に発生した大規模なグランド・セフト・オートのリークに関する詳細をいくつか認めました。流出した文書によると、ロックスター・ゲームスが『グランド・セフト・オート3』のオンラインモードを開発しており、設計書にはキャラクター作成、オンラインミッション、進捗改善の計画が明らかになっている。リーク後、Vermeij 氏は、プレイヤーが互いに殺し合ってポイントを獲得できる「基本的に実装された」シンプルなデスマッチ モードを作成したことを明らかにしました。残念なことに、オンライン モードは「さらなる作業が必要」という理由で最終的に廃止されました。

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