Hogar Noticias El desarrollador de GTA 3 desbloquea el Génesis de una característica famosa

El desarrollador de GTA 3 desbloquea el Génesis de una característica famosa

Jan 20,2025 Autor: Nicholas

El desarrollador de GTA 3 desbloquea el Génesis de una característica famosa

La historia detrás de escena del icónico ángulo de cámara de GTA3: un aburrido viaje en tren

  • El icónico ángulo de cámara cinematográfica de "Grand Theft Auto 3" se originó a partir de un "aburrido" viaje en tren.
  • Obbe Vermeij, ex desarrollador de Rockstar Games, revela el proceso de desarrollo detrás de esta función.
  • Vermeij diseñó originalmente este ángulo de cámara para viajes en tren, pero otros desarrolladores de Rockstar lo encontraron "sorprendentemente interesante" y lo adaptaron a los automóviles.

Un ex desarrollador de Rockstar Games revela cómo surgieron los icónicos ángulos de cámara cinematográficos en Grand Theft Auto III, y señala que la característica ha aparecido en todos los juegos de Grand Theft Auto desde entonces. El origen resultó ser un viaje en tren "aburrido". Grand Theft Auto III es el primer juego de la popular serie de acción y aventuras de Rockstar que cambia de una perspectiva aérea a gráficos en 3D, lo que marca una nueva era para la serie y trae consigo una serie de enormes mejoras.

Obbe Vermeij es un ex empleado de Rockstar Games que ha trabajado en algunos de los títulos más emblemáticos del estudio, incluidos Grand Theft Auto III, Vice City, San Andreas y Grand Theft Auto 4》. Desde que comenzó a publicar muchas trivias de Grand Theft Auto en su blog personal en 2023, Vermeij ha seguido compartiendo una variedad de anécdotas en Twitter, incluido por qué Cloud, el protagonista de "GTA3", es un personaje taciturno. Y recientemente, reveló cómo nació su icónico ángulo de cámara cinematográfica.

Los desarrolladores de GTA3 revelan el nacimiento del icónico ángulo de cámara cinematográfico del tren

Vermeij dijo en una publicación reciente de Twitter que inicialmente encontró "aburrido" el viaje en tren en Grand Theft Auto 3. Explicó que inicialmente pensó en permitir a los jugadores saltarse el viaje en tren e ir directamente a la siguiente parada, pero esto no era factible ya que "crearía problemas de transmisión". Entonces Vermeij decidió que la cámara cambiara entre perspectivas aleatorias cerca de las vías del tren para hacer el viaje más interesante. El icónico ángulo de cámara cinematográfica nació después de que otro desarrollador sugiriera un enfoque similar para los automóviles, y el equipo de Rockstar en ese momento "lo encontró sorprendentemente interesante".

Vermeij también reveló que los ángulos de la cámara cinematográfica permanecen sin cambios en Grand Theft Auto: Vice City (a menudo considerado uno de los mejores juegos de GTA hasta la fecha), pero en Grand Theft Auto: San Andreas "Les" fue rediseñado por otro empleado de Rockstar. Un fan incluso se tomó la molestia de eliminar este ángulo de cámara cinematográfica de los archivos del juego de GTA III para mostrar cómo habría sido el viaje sin que Vermeij desarrollara esta característica icónica. Vermeij respondió que el ángulo de la cámara para los viajes en tren sería similar al de conducir un coche, por encima y ligeramente detrás del vagón.

El ex desarrollador de Rockstar Games también confirmó recientemente algunos detalles sobre una filtración masiva de Grand Theft Auto que ocurrió en diciembre. Los documentos filtrados muestran que Rockstar Games ha desarrollado un modo en línea para "Grand Theft Auto 3", y el documento de diseño reveló planes para la creación de personajes, misiones en línea y mejora del progreso. Después de la filtración, Vermeij reveló que había escrito un modo de combate a muerte simple "básicamente implementado" donde los jugadores podían ganar puntos matándose entre sí. Lamentablemente, el modo en línea finalmente se abandonó debido a que "requería más trabajo".

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