Apple Arcade: A Double-Edged Sword for Mobile Game Developers

While Apple Arcade offers a platform for mobile game developers, a recent Mobilegamer.biz report reveals widespread frustration and disillusionment among its creators. The report, titled "Inside Apple Arcade," highlights significant challenges impacting developer experiences.
A Mixed Bag: Financial Support vs. Operational Frustrations
The report paints a picture of delayed payments, inadequate technical support, and severe discoverability issues. Multiple studios cited excessively long wait times for payment, with one indie developer reporting a six-month delay that nearly bankrupted their company. Similarly, communication with Apple's Arcade team proved problematic, with developers reporting weeks or even months of radio silence in response to emails. Attempts to seek clarification on product, technical, or commercial matters frequently yielded unhelpful or evasive responses.

Discoverability emerged as a critical concern. One developer described their game as languishing in obscurity for two years due to a lack of Apple's promotional support, feeling completely ignored despite their game's exclusivity on the platform. The rigorous quality assurance (QA) process, requiring the submission of thousands of screenshots to cover all device aspects and languages, was also heavily criticized as overly burdensome.
However, the report wasn't entirely negative. Some developers acknowledged Apple Arcade's improved focus on its target audience over time and the significant financial benefits received. Several studios highlighted the crucial role Apple's funding played in their survival, stating that without it, their studios wouldn't exist.
A Disconnect Between Apple and Gamers

The report suggests a fundamental disconnect between Apple and the gaming community. Developers expressed concern over Apple Arcade's lack of a clear strategy, viewing it as an add-on rather than an integral part of the Apple ecosystem. One developer bluntly stated that Apple lacks a genuine understanding of its gamers, hindering effective communication and collaboration with developers.
The prevailing sentiment among developers is that they are treated as a "necessary evil," exploited for their creative work with minimal reciprocal support or consideration. The fear of jeopardizing future opportunities with Apple seems to compel developers to endure these unfavorable conditions.