
The Witcher 4 is upholding The Witcher 3's tradition of avoiding fetch quests. Discover how the sequel builds on its predecessor's winning approach and what to anticipate from its quest narratives.
Fetch Quests Absent in The Witcher 4
Building on The Witcher 3's Legacy

The Witcher 4 continues CD Projekt Red's (CDPR) player-focused design philosophy, ensuring players remain invested in their actions. In a June 27 interview with GamesRadar+, Narrative Director Philipp Weber reflected on his role as Quest Designer for The Witcher 3 and how those insights shape the upcoming installment.
Weber emphasized fostering a team environment where every member strives for excellence and genuine passion for their creative work. While he acknowledges his responsibility in maintaining narrative cohesion, he advocates for granting developers substantial creative autonomy.
"From my experience on The Witcher 3, my leads struck the perfect balance—providing clear direction while encouraging creative ownership. That's a dynamic I aim to preserve," he elaborated.
Maintaining Narrative Excellence Beyond Fetch Quests

CDPR confirms The Witcher 4 will exclude fetch quests, a design choice that contributed significantly to The Witcher 3's acclaim. Weber stressed that every quest must provide meaningful engagement worthy of players' time.
"As a player, I need to finish a quest feeling my time was well-invested—not just occupied. It should transport me beyond daily concerns and deliver a memorable experience," he affirmed. "That fundamental principle remains unchanged."

This philosophy stems from lessons learned during The Witcher 3 and Cyberpunk 2077 development. Weber explained that while embracing innovation, the team adheres to core storytelling principles and intuitive design. "New features may emerge, but our foundational philosophy stays consistent," he noted.
CDPR's history of crafting thought-provoking, boundary-pushing quests appears set to continue. In a June 13 GamesRadar+ interview, Weber revealed extensive quest concepts showcasing diverse narratives. Developers confirmed they'll maintain their signature intensity, keeping players consistently engaged.
Tech Demo Versus Final Product

While official quest details remain undisclosed, CDPR's Unreal Engine 5 tech demo offered visual hints at the game's direction. Developers repeatedly clarify the footage represents technical capabilities rather than final gameplay.
Engineering Production Manager Jan Hermanowicz stated in a June 30 interview that the UE5 demo "showcases technology, not actual gameplay." He confirmed CDPR created the assets but noted everything remains subject to change during early development.

The studio frequently reminds audiences that the demo isn't representative of the final product, having "incorporated crucial lessons from Cyberpunk's launch." Hermanowicz clarified, "We're presenting this strictly as a technological demonstration, not actual gameplay."
Despite these disclaimers, fan expectations remain high—particularly after CDPR's confirmation of 60fps performance on PS5. However, the studio indicated achieving similar frame rates on Xbox Series S presents significant challenges.
The Witcher 4 is scheduled for release on PlayStation 5, Xbox Series X|S, and PC. No specific launch date has been announced. For ongoing updates, explore our related coverage below!