In a recent financial call, EA CEO Andrew Wilson addressed the underwhelming performance of Dragon Age: The Veilguard, noting that the game failed to "resonate with a broad enough audience." This statement comes on the heels of EA's decision to restructure Dragon Age developer BioWare, shifting its focus exclusively to Mass Effect 5. As a result, some team members who worked on The Veilguard have been reassigned to other projects within EA's studios.
Dragon Age: The Veilguard, the long-awaited action RPG, did not meet EA's financial expectations, engaging only 1.5 million players in the recent quarter—a significant 50% shortfall from projections. IGN has documented various challenges faced during the game's development, including layoffs, the departure of several project leads, and the pressure to incorporate and then abandon live-service elements. According to Bloomberg's Jason Schreier, the completion of the game was seen as a "miracle" by BioWare staff, given the tumultuous development process.
During the financial call, Wilson emphasized the necessity for future role-playing games to include "shared-world features and deeper engagement" alongside high-quality narratives to appeal to a broader audience. He acknowledged that while Dragon Age: The Veilguard received positive reviews from critics and players, it did not capture a large enough market share in the competitive gaming industry.
Wilson's comments suggest that integrating shared-world features might have boosted the game's sales. However, this stance seems at odds with EA's earlier decision to transform Dragon Age from a multiplayer-focused game to a single-player RPG, a shift that IGN reported on extensively. Fans have expressed concern that EA may be drawing the wrong conclusions from The Veilguard's performance, especially given the success of recent single-player RPGs like Baldur's Gate 3.
With Dragon Age seemingly on indefinite hiatus, attention now turns to Mass Effect 5. EA CFO Stuart Canfield discussed the company's strategic decision to refocus BioWare's efforts on this upcoming title, which has involved reducing the studio's workforce from 200 to less than 100 employees. Canfield highlighted the evolving nature of the gaming industry, underscoring the importance of reallocating resources to maximize potential opportunities.
It's important to consider that single-player games constitute a minor fraction of EA's revenue, with live service games accounting for 74% of the company's earnings over the last year. Franchises like Ultimate Team, Apex Legends, The Sims, and the upcoming Skate and Battlefield titles drive the majority of EA's profits, emphasizing the company's focus on live service models.