
CD Projekt Red is raising the bar for NPC development in The Witcher 4 to unprecedented heights. Following feedback on Cyberpunk 2077's NPCs and the somewhat stereotypical characters in The Witcher 3, the studio aims to create a truly vibrant and believable world.
Game director Sebastian Kalemba outlined their new approach in a recent interview:
"Our guiding principle is: every NPC should appear to be living their own life, with their own unique story."
This vision is evident in the first trailer, showcasing the secluded village of Stromford. Villagers adhere to local superstitions, revering a forest deity. One scene depicts a girl offering prayers in the forest until Ciri arrives to battle a monster.
"We're striving for maximum realism in our NPCs – from their physical appearance to their facial expressions and behavior. This will significantly enhance immersion. We're truly aiming for a new standard of quality."
The developers emphasize that each village and character will possess distinctive traits and narratives, reflecting the unique beliefs and cultural nuances of isolated communities.
The Witcher 4's release is slated for 2025, and fans are anxiously awaiting further information on the game's innovative approach to world-building and character design.