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Author: ZacharyReading:2
CD Projekt Red recently confirmed the introduction of entirely new regions and monsters in The Witcher 4 during an interview on Gamertag Radio.
Following The Game Awards 2024, game director Sebastian Kalemba and executive producer Gosia Mitręga spoke with Gamertag Radio's Parris. They revealed that Ciri's journey will lead players to uncharted territories on The Continent. The village showcased in the recent trailer is named Stromford, a place where a disturbing ritual involving the sacrifice of young girls takes place to appease their deity.
This deity, a monster named Bauk, is inspired by Serbian mythology. Kalemba described Bauk as a "tricky bastard" that instills primal fear in its victims. Beyond Bauk, players can expect a diverse array of new and formidable monsters.
While eager to discuss these new elements, Kalemba remained tight-lipped about specific details, promising a fresh and exciting experience within the familiar setting of The Continent.
A separate interview with Skill UP confirmed that The Witcher 4's map size will be comparable to The Witcher 3. Given Stromford's location in the far north, Ciri's adventures will extend beyond the regions explored by Geralt.
The Gamertag Radio interview also highlighted advancements in NPC design. Acknowledging criticisms of The Witcher 3's reused NPC models, Kalemba emphasized the improved diversity and realism in The Witcher 4. The team is striving to give each NPC a unique life and backstory, with their relationships influencing interactions with Ciri and other characters.
Improvements extend to visual fidelity, behavior, and facial expressions, promising a more immersive experience than its predecessor. While specifics remain limited, the commitment to realistic NPC interactions suggests a significant leap in game world immersion.
For more details on The Witcher 4, be sure to check out our dedicated article!