Valve has recently released a major update for Deadlock, featuring a complete overhaul of the game's map. The new design shifts from the original four lanes to a more traditional MOBA format with three lanes. This significant change is poised to reshape gameplay dynamics, requiring players to rethink their resource allocation strategies. Previously, teams often adopted a "1 vs 2" lane distribution, but with the new layout, it's likely that each lane will now see two heroes, leading to substantial strategic shifts.
Image: steampowered.com
The map redesign extends beyond just the lanes; it also involves changes to the placement of neutral camps, buffs, and other key elements. To aid players in acclimating to these modifications, Valve has introduced a new "map exploration" mode. This feature allows players to explore the revamped map environment without the pressure of combat, providing an excellent opportunity to get familiar with the new layout.
The patch also revamps the Soul Orb system. Now, players can collect souls without having to deliver the killing blow on enemies, which should facilitate quicker resource accumulation. Additionally, the effects of souls have been adjusted, with reduced hover times in the air, enhancing the fluidity of gameplay.
Further updates include enhancements to sprint mechanics and character balance. Valve has also integrated support for advanced technologies such as DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0, promising smoother gameplay experiences. Alongside these, the patch addresses performance issues and fixes numerous bugs. For a comprehensive list of all changes, be sure to visit the official patch notes page.