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Counter-Strike co-creator Minh “Gooseman” Le recently expressed his satisfaction with Valve's stewardship of the iconic franchise. This article delves into Le's perspective on the acquisition and the challenges faced during the game's transition to Steam.
In a Spillhistorie.no interview commemorating Counter-Strike's 25th anniversary, Minh "Gooseman" Le, one of the game's creators, reflected on the franchise's journey. He and Jess Cliffe created this genre-defining FPS classic.
Le highlighted Valve's crucial role in Counter-Strike's phenomenal success. He looked back on the decision to sell the IP to Valve, stating, "I'm pleased with how things unfolded with Valve. They've expertly preserved CS's legacy."
The transition to Steam wasn't without its hurdles. Le recalled, "Steam's early days were plagued by stability issues; there were periods when players couldn't even log in." Despite these initial technical difficulties, Le acknowledged the invaluable support of the community in stabilizing the platform. "The community's assistance was crucial; many created helpful guides to smooth the transition," he noted.
Le's Counter-Strike journey began in 1998 as a Half-Life mod during his undergraduate years.
His inspiration stemmed from classic arcade games like Virtua Cop and Time Crisis, along with action films such as John Woo's works and Hollywood titles like Heat, Ronin, Air Force One, and 1990s Tom Clancy adaptations. Cliffe joined the project in 1999, contributing to map design.
Counter-Strike's 25th anniversary (June 19th) underscored its enduring appeal. Counter-Strike 2, the latest iteration, boasts a remarkable 25 million monthly players. Valve's dedication has ensured the game's continued prosperity in a fiercely competitive FPS market.
Le expressed deep gratitude for Valve's handling of his creation. "It was humbling, given my high regard for Valve. Working with them was a tremendous learning experience; I collaborated with top-tier developers, gaining skills I wouldn't have acquired elsewhere," he shared.