The launch of MindsEye continues to face challenges as reports emerge of last-minute cancellations of sponsored streams and players successfully obtaining refunds. Developers have released a statement expressing deep disappointment regarding the game's performance issues.
Build A Rocket Boy's inaugural release launched on June 10 for PlayStation 5, Xbox Series X/S, and PC via Steam. Currently holding a 'mixed' rating on Steam, players primarily criticize performance problems, technical bugs, dysfunctional AI, and frequent crashes.
Several gamers have reported securing refunds - including through PlayStation's typically strict policy - drawing comparisons to Cyberpunk 2077's infamous 2020 launch. While CD Projekt's title was temporarily removed from PlayStation Store shelves, there's currently no indication MindsEye will face similar measures.
PlayStation is allowing refunds for MindsEye https://t.co/zzaHbNt3ET pic.twitter.com/KclpMTwSJi
— Wario64 (@Wario64) June 12, 2025
Content creators have reported receiving eleventh-hour requests to delay sponsored MindsEye broadcasts. As noted by Kotaku's Ethan Gach, prominent streamer CohhCarnage revealed his scheduled sponsored stream was canceled moments before going live:
MindsEye dev canceled Twitch streamer CohhCarnage's playthrough of the game seconds before it was supposed to start.
He said it was the first time that had ever happened in his streaming career. pic.twitter.com/KOjyQ8ml21
— AmericanTruckSongs9 (@ethangach) June 11, 2025
"This marked a first in my streaming career," CohhCarnage explained. "Everything was prepared exactly on schedule when management informed me the sponsor wanted to postpone."
Another creator, DarkViperAU, struggled to maintain composure during their sponsored broadcast:
Sponsored MindsEye streamer can't keep it together when telling viewers where they can buy the game. pic.twitter.com/kdR3EuGims
— AmericanTruckSongs9 (@ethangach) June 11, 2025
Build A Rocket Boy addressed the situation through an official Discord statement:
"We're devastated that many players aren't experiencing the game as envisioned. Our immediate focus is resolving performance and stability issues to ensure consistent quality across all platforms."
"Our teams worked through the night identifying solutions. We've discovered most crashes stem from a memory leak affecting approximately 10% of players. A PC hotfix addressing this and other issues will deploy tomorrow, with console updates following platform certification."
"We remain fully committed to improving player experience and will maintain transparent communication. Your feedback and patience are invaluable."
The studio outlined upcoming fixes scheduled through June, including performance optimizations, difficulty rebalancing, animation corrections, and AI enhancements.
While Steam's concurrent player statistics (peaking at 3,302) don't fully represent a single-player game's success, they offer insight into the title's initial reception on the platform.