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Marathon will not be a free-to-play game but will instead be offered as a premium title. Dive into the details of Marathon's pricing strategy and understand why the developers have chosen to forgo proximity chat.
The director of Marathon has officially confirmed that the game will not adopt a free-to-play model, opting instead for a premium pricing structure. During a live gameplay showcase hosted by Bungie on April 13, they not only announced the game's release date but also unveiled a new gameplay trailer. However, the exact price of Marathon remains undisclosed, sparking curiosity among fans about its monetization strategy.
In a revealing episode of the Friends Per Second podcast aired on April 14, Marathon Director Joe Ziegler clarified the game's non-free-to-play status. He emphasized the team's commitment to delivering an engaging experience, stating, "We’re hoping that what we’re showing is exciting enough that someone is going to take the leap with us, but we are also committed to delivering on seasons past this that will continuously offer to evolve the game without an increase to the box price."
Ziegler expressed confidence in the game's current state of enjoyability and the team's dedication to excellence. He noted, "Everyone’s got their own definition of what is the right price." Amidst fan speculations and social media discussions about Marathon's potential price point, Bungie took to Twitter (X) on April 13 to clarify that Marathon will not be a full-priced title but rather a premium one. They promised to reveal more pricing details this summer.
Proximity chat, a feature that allows players to communicate based on their in-game proximity, has become a staple in many modern multiplayer games, enhancing immersion and interaction. However, it also brings the risk of toxicity and negative interactions among players.
Bungie has decided against including proximity chat in Marathon due to these concerns. In a recent interview with PC Gamer, Marathon Director Joe Ziegler discussed the decision, stating, "When it comes to prox chat, I don't think we're against the experience of it, to be fair. I think the challenge is how to make sure we're creating a safe environment for players inside of that space."
Ziegler highlighted the team's focus on fostering a safe gaming environment and acknowledged the ongoing challenge of managing toxicity associated with proximity chat. While this decision may limit certain interactive gameplay elements, especially in an extraction shooter like Marathon, Bungie remains committed to exploring solutions. Ziegler remarked, "I think that's where we stand right now. Like, if it was magical and we could somehow come up with that solution, I think we totally would do it. But right now, it is a challenge that many companies are trying to figure out."
Marathon is scheduled for release on September 23, 2025, and will be available on PlayStation 5, Xbox Series X|S, and PC. Stay tuned for further updates on the game by checking out our dedicated articles.