
A new gameplay video from Assassin's Creed Shadows has been released, offering fans an exciting first look at Kyoto from a synchronization viewpoint. Shared by the Japanese media outlet Impress Watch, the footage features protagonist Naoe scaling a rooftop to unveil a breathtaking view of the city. However, some fans have noted that Kyoto appears smaller than anticipated, igniting discussions about its design and functionality.
Reddit users who engaged with the post have lauded the stunning aesthetics of Kyoto but expressed concerns regarding core elements of the Assassin's Creed series, particularly climbing and parkour mechanics. The video suggests that the city might not provide ample opportunities for free-running, leading to varied reactions from the community.
Here are some sentiments shared by Reddit users:
Isn't Kyoto supposed to be about half the size of Paris from Unity? Don't get me wrong, it looks beautiful, and exploring it will definitely be enjoyable, but I was hoping for at least one densely populated city designed for parkour.
It looks great, but it's disappointing that we might be limited to restricted parkour instead of full-on freerunning. Hopefully, the grappling hook will make up for it.
Looks nice, but there aren't enough structures for proper parkour.
While it's visually appealing, it doesn't quite feel like a city. I'm sure it's historically accurate, but it seems lacking when it comes to parkour potential.
Assassin's Creed Shadows is scheduled for release on March 20, 2025, and will be available on PlayStation 5, Xbox Series X|S, and PC. As the launch date approaches, fans are eagerly anticipating further details on how the series' signature mechanics will be woven into this unique historical setting. While Kyoto may prioritize historical authenticity over dynamic traversal, it remains to be seen whether the developers have successfully balanced beauty with engaging gameplay.