ニュース アサシンクリードシャドウズの京都:パルクールの楽園?

アサシンクリードシャドウズの京都:パルクールの楽園?

May 02,2025 著者: Olivia

アサシンクリードシャドウズの京都:パルクールの楽園?

Assassin's Creed Shadowsの新しいゲームプレイビデオがリリースされ、同期の観点から京都をエキサイティングな最初の外観にファンに提供します。日本のメディアアウトレットインプレスウォッチが共有しているこの映像は、主人公のNaoeが屋上を拡大して街の息をのむような景色を明らかにすることを特徴としています。しかし、一部のファンは、京都が予想よりも小さく見え、その設計と機能についての議論に火をつけていると指摘しています。

投稿に従事したRedditユーザーは、京都の見事な美学を称賛しましたが、Assassin's Creedシリーズ、特にクライミングとパルクールメカニッ​​クの中核要素に関する懸念を表明しました。このビデオは、都市が自由に走る十分な機会を提供しない可能性があり、コミュニティからのさまざまな反応につながる可能性があることを示唆しています。

Redditユーザーが共有するいくつかの感情は次のとおりです。

京都は団結からパリの約半分の大きさであると思われますか?誤解しないでください、それは美しく見えます、そしてそれを探索することは間違いなく楽しいでしょうが、私はパークールのために設計された少なくとも1つの人口密度の高い都市を望んでいました。

見た目は良くなりましたが、フルオンフリーランニングの代わりにパルクールが制限されていることに限定されるのは残念です。うまくいけば、グラップリングフックがそれを補うでしょう。

見た目は良さそうですが、適切なパルクールには十分な構造がありません。

視覚的に魅力的ですが、都市のようには感じません。私はそれが歴史的に正確であると確信していますが、パルクールの可能性に関しては欠けているようです。

Assassin's Creed Shadowsは2025年3月20日にリリースされる予定で、PlayStation 5、XboxシリーズX | s、およびPCで入手できます。発売日が近づくと、ファンはシリーズの署名メカニズムがこのユニークな歴史的環境にどのように織り込まれるかについての詳細を熱心に予想しています。京都は動的なトラバーサルよりも歴史的な信頼性を優先するかもしれませんが、開発者が美しさと魅力的なゲームプレイをうまくバランスさせたかどうかはまだ不明です。

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