Heaven Burns Red marks its 180-day milestone with a vibrant crossover event featuring Angel Beats!. To celebrate the game’s half-year anniversary, this special collaboration invites fans of the belove
Author: DavidReading:2
Fortnite OG throws players back to the very beginning of Battle Royale, recreating the Chapter 1, Season 1 experience. This nostalgic mode features the original map and loot pool, making it crucial to understand the available weapons and items for a successful (and nostalgic) victory. The Fortnite OG loot pool is dynamic, with weapons changing as the season progresses, so staying informed is key.
The return of hitscan weapons makes Assault Rifles potent in Fortnite OG. However, inconsistent bloom on some weapons can be problematic. The standard Assault Rifle generally offers the most reliable performance, especially considering the Scoped Assault Rifle's inaccurate scope.
Rarity | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|
Damage | 30 | 31 | 33 | 35 | 36 |
Magazine Size | 30 | 30 | 30 | 30 | 30 |
Fire Rate | 5.5 | 5.5 | 5.5 | 5.5 | 5.5 |
Reload Time | 2.75s | 2.625s | 2.5s | 2.375s | 2.25s |
Structure Damage | 30 | 31 | 33 | 35 | 36 |
The Assault Rifle's consistent bloom, manageable magazine size, and decent damage make it a top choice. Its reliability at various ranges ensures its place in any player's inventory, especially the legendary variant.
Rarity | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|
Damage | 27 | 29 | 30 | 36 | 37 |
Magazine Size | 30 | 30 | 30 | 30 | 30 |
Fire Rate | 4.06 | 4.06 | 4.06 | 3.69 | 3.69 |
Reload Time | 2.75s | 2.62s | 2.5s | 2.38s | 2.25s |
Structure Damage | 27 | 29 | 34 | 36 | 37 |
The Burst Assault Rifle's three-round burst and high bloom make it less reliable than other options. Its inconsistent nature often frustrates players.
Rarity | Rare | Epic | Legendary |
---|---|---|---|
Damage | 23 | 24 | 37 |
Magazine Size | 20 | 20 | 20 |
Fire Rate | 3.5 | 3.5 | 3.5 |
Reload Time | 2.3s | 2.2s | 2.07s |
Structure Damage | 23 | 24 | 37 |
Along with the Sniper Rifles, the Scoped Assault Rifle offers first-person aiming. However, its bullet trajectory deviates from the reticle, making it difficult to use effectively.
Shotguns are essential in Fortnite Chapter 1 Season 1 due to their high damage output and ability to quickly win close-quarters engagements. The "Double Pump" technique further enhances their effectiveness.
Rarity | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|
Damage | 90 | 95 | 110 | 119 | 128 |
Magazine Size | 5 | 5 | 5 | 5 | 5 |
Fire Rate | 0.7 | 0.7 | 0.7 | 0.7 | 0.7 |
Reload Time | 4.8s | 4.6s | 4.4s | 4.2s | 4s |
Structure Damage | 90 | 95 | 110 | 119 | 128 |
The Pump Shotgun's 2.5x headshot multiplier and the Double Pump strategy make it a potent close-range weapon.
Rarity | Common | Uncommon | Rare |
---|---|---|---|
Damage | 67 | 70 | 74 |
Magazine Size | 8 | 8 | 8 |
Fire Rate | 1.5 | 1.5 | 1.5 |
Reload Time | 6.3s | 6s | 5.7s |
Structure Damage | 67 | 70 | 74 |
The Tactical Shotgun's higher fire rate and 2.5x headshot multiplier offer a safer, more consistent alternative to the Pump Shotgun.
Pistols serve as decent starting weapons but are generally outclassed in the late game.
Rarity | Common | Uncommon | Rare |
---|---|---|---|
Damage | 24 | 25 | 26 |
Magazine Size | 16 | 16 | 16 |
Fire Rate | 6.8 | 6.8 | 6.8 |
Reload Time | 1.5s | 1.47s | 1.4s |
Structure Damage | 24 | 25 | 26 |
The Semi-Auto Pistol's high fire rate is offset by its significant damage drop-off.
Rarity | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|
Damage | 54 | 57 | 60 | 63 | 66 |
Magazine Size | 6 | 6 | 6 | 6 | 6 |
Fire Rate | 0.9 | 0.9 | 0.9 | 0.9 | 0.9 |
Reload Time | 2.2s | 2.1s | 2s | 1.9s | 1.8s |
Structure Damage | 54 | 57 | 60 | 63 | 66 |
The Revolver's significant recoil makes accuracy challenging despite its decent damage.
SMGs are effective at close range but lack the damage output of shotguns and the range of other weapon types.
Rarity | Common | Uncommon | Rare | Epic |
---|---|---|---|---|
Damage | 17 | 18 | 19 | 23 |
Magazine Size | 30 | 30 | 30 | 30 |
Fire Rate | 9 | 9 | 9 | 9 |
Reload Time | 2.2s | 2.1s | 2s | 1.9s |
Structure Damage | 17 | 18 | 19 | 23 |
The Suppressed Submachine Gun's suppression and damage falloff at 20 meters make it the most versatile SMG.
Rarity | Uncommon | Rare | Epic |
---|---|---|---|
Damage | 16 | 17 | 18 |
Magazine Size | 30 | 30 | 30 |
Fire Rate | 10 | 10 | 10 |
Reload Time | 2.4s | 2.3s | 2.2s |
Structure Damage | 16 | 17 | 18 |
The Tactical Submachine Gun's inconsistent fire rate can hinder its effectiveness.
Rarity | Common | Uncommon | Rare |
---|---|---|---|
Damage | 14 | 15 | 16 |
Magazine Size | 35 | 35 | 35 |
Fire Rate | 15 | 15 | 15 |
Reload Time | 2.2s | 2.1s | 2s |
Structure Damage | 14 | 15 | 16 |
The Submachine Gun's high fire rate consumes ammunition quickly and reduces accuracy.
Sniper Rifles require precise aim for effective headshots.
Rarity | Rare | Epic | Legendary |
---|---|---|---|
Damage | 105 | 110 | 116 |
Magazine Size | 1 | 1 | 1 |
Fire Rate | 0.3s | 0.3s | 0.3s |
Reload Time | 3s | 2.9s | 2.7s |
Structure Damage | 105 | 110 | 116 |
The Bolt-Action Sniper Rifle's high damage and 2.5x headshot multiplier make it a powerful weapon, despite its single-shot magazine.
Rarity | Epic | Legendary |
---|---|---|
Damage | 63 | 66 |
Magazine Size | 10 | 10 |
Fire Rate | 1.2 | 1.2 |
Reload Time | 2.5s | 2.3s |
Structure Damage | 75 | 78 |
The Semi-Auto Sniper Rifle's faster fire rate and larger magazine offer a different playstyle compared to the Bolt-Action.
Explosives are crucial for destroying structures and eliminating opponents.
Rarity | Rare | Epic | Legendary |
---|---|---|---|
Damage | 100 | 115 | 130 |
Magazine Size | 1 | 1 | 1 |
Fire Rate | 0.75s | 0.75s | 0.75s |
Reload Time | 3.60s | 3.06s | 2.52s |
Structure Damage | 300 | 315 | 330 |
The Rocket Launcher's high damage and splash radius make it extremely effective against structures and players.
Rarity | Rare | Epic | Legendary |
---|---|---|---|
Damage | 100 | 105 | 110 |
Magazine Size | 6 | 6 | 6 |
Fire Rate | 1 | 1 | 1 |
Reload Time | 3s | 2.8s | 2.7s |
Structure Damage | 200 | 210 | 220 |
The Grenade Launcher allows for area denial and disruption.
Damage | 100 |
---|---|
Structure Damage | 375 |
Stack Size | 6 |
Grenades are effective for destroying structures and flushing out opponents.
Traps add a strategic element to gameplay.
The Launch Pad provides crucial mobility for escaping danger or reaching advantageous positions.
Damage | 125 |
---|---|
Cooldown | 12 seconds |
The Ceiling Zapper instantly eliminates or downs players who pass underneath.
Damage | 125 |
---|---|
Cooldown | 12 seconds |
The Wall Dynamo functions similarly to the Ceiling Zapper but is placed on walls.
Damage | 150 |
---|---|
Cooldown | 5 seconds |
The Damage Trap inflicts damage to players who step on it.
The Directional Jump Pad allows players to jump horizontally or vertically, negating fall damage.
Consumables are essential for maintaining health and shields.
Health | +15 Health |
---|---|
Stack Size | 15 |
Time to Use | 3.5 seconds |
Bandages quickly restore health up to 75.
Health | +100 Health |
---|---|
Stack Size | 3 |
Time to Use | 10 seconds |
Med Kits fully restore health.
Shields | +50 Shield |
---|---|
Stack Size | 3 |
Time to Use | 5 seconds |
Shield Potions restore shields.
Health | +75 Health |
---|---|
Shield | +75 Shield |
Stack Size | 2 |
Time to Use | 2 seconds |
Lasts | 37.5 seconds |
Slurp Juice restores both health and shields.
Health | +1 Health |
---|---|
Stack Size | 2 |
Time to Use | 3 seconds |
The Bush provides camouflage.
Stack Size | 4 |
---|
Port-a-Bunkers provide instant cover.