Home News "Xbox, Nintendo Caused scariest moments for ex-PlayStation exec Shuhei Yoshida"

"Xbox, Nintendo Caused scariest moments for ex-PlayStation exec Shuhei Yoshida"

May 14,2025 Author: Savannah

Shuhei Yoshida, the former president of Worldwide Studios at Sony Interactive Entertainment, recently shared insights into two of the most alarming moments he faced during his extensive career at PlayStation. In a conversation with MinnMax, Yoshida revealed that the launch of the Xbox 360 a year ahead of the PlayStation 3 was a deeply unsettling experience. He explained that the early release of the Xbox 360 put pressure on gamers who were contemplating waiting for Sony's console, as they risked missing out on the latest generation of video games.

However, the moment that truly shocked Yoshida was Nintendo's announcement that Monster Hunter 4 would be exclusive to the Nintendo 3DS. This revelation came as a massive surprise because the Monster Hunter series had been a significant success on Sony's PlayStation Portable, even boasting two exclusive titles. The exclusivity of Monster Hunter 4 to the 3DS, coupled with Nintendo's strategic decision to slash the price of the 3DS by $100 shortly after its launch—bringing it well below the price of the PlayStation Vita—left Yoshida in disbelief. He recounted his reaction, saying, "I was like, 'Oh my god'. And [then they] announced the biggest game... The biggest game on PSP was Monster Hunter. And that game is going to come out on Nintendo 3DS exclusively. I was like, 'Oh no.' That was the biggest shock."

Monster Hunter 4 launched exclusively on the Nintendo 3DS in 2013. Ultimate launched a year later.

Yoshida retired in January after over three decades with Sony, where he became an iconic figure for the PlayStation brand, earning the adoration of fans around the globe. His departure from the company has enabled him to share these previously untold stories and insights. In addition to discussing these pivotal industry moments, Yoshida has expressed his thoughts on Sony's push towards live service games, indicating he would have resisted this direction. He also shared his perspective on why Sony might not pursue a remake or sequel to the cult classic Bloodborne.

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