Home News Technical State of Monster Hunter Wilds on PC is Catastrophic

Technical State of Monster Hunter Wilds on PC is Catastrophic

Mar 17,2025 Author: Layla

Technical State of Monster Hunter Wilds on PC is Catastrophic

Capcom's latest release is a chart-topper, currently ranking among Steam's top 6 most played games. However, this success is overshadowed by widespread criticism targeting its abysmal technical performance on PC. Digital Foundry's in-depth analysis confirms these concerns, painting a bleak picture of the PC version.

Their findings reveal a multitude of problems. Shader pre-compilation, for instance, takes a staggering 9 minutes on a high-end 9800X3D system, stretching to over 30 minutes on a Ryzen 3600. Texture quality is disappointingly low, even at the "High" setting. Testing on an RTX 4060 at 1440p with balanced DLSS and "High" settings revealed significant frame time spikes. Even the more powerful RTX 4070 (12GB) struggles, producing noticeably poor textures.

For GPUs with 8GB of VRAM, Digital Foundry recommends reducing texture quality to "Medium" to alleviate stuttering and frame time spikes. Despite this compromise, visual fidelity remains suboptimal. Rapid camera movements still cause noticeable frame drops, although less severe with slower movements. Critically, the frame time issues persist even with low-quality textures.

Digital Foundry's Alex Battaglia points to inefficient data streaming as the likely culprit, placing excessive strain on the GPU during decompression. This heavily impacts budget graphics cards, resulting in pronounced frame time spikes. He advises against purchasing the game for systems with 8GB GPUs and expresses reservations even about more powerful cards like the RTX 4070.

Performance is particularly dire on Intel GPUs. The Arc 770, for example, manages only 15-20 frames per second, accompanied by missing textures and other visual artifacts. While high-end systems can partially mitigate these issues, smooth gameplay remains elusive. Currently, optimizing settings without sacrificing significant visual quality proves nearly impossible.

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