Joanna Novak, the historical consultant for Kingdom Come: Deliverance 2, has shed light on her contributions to both games in the series, emphasizing the balancing act between historical authenticity and creative storytelling. Discussing the challenges and compromises inherent in such projects, Novak revealed that the narrative, centered around protagonist Henry, diverges significantly from the reality of life for a blacksmith's son during that time period.
She noted that the storyline leans heavily on legend and folklore rather than strict historical accuracy, giving it a "1 out of 10 on the realism scale." This decision was driven by the developers' aim to craft a compelling rags-to-riches tale where players follow a hero who encounters historical figures and achieves greatness—a narrative structure that resonates more strongly with audiences than the monotonous reality of medieval peasant life.
In terms of world-building, Warhorse Studios strived for authenticity while navigating limitations imposed by time, budget, and gameplay mechanics. Some elements were adjusted to align with contemporary player preferences, ensuring that historical accuracy did not overshadow the gaming experience.
Despite these concessions, Novak expressed satisfaction with the numerous historically accurate details included in the game. However, she cautioned against labeling the game as fully realistic or historically precise, highlighting the inevitable compromises required to create an engaging and enjoyable gaming experience.

Image: steamcommunity.com