
In a recent interview with MinnMax, Josef Fares, the head of Hazelight Studios, provided exciting updates on their upcoming game, *Split Fiction*. Fares reiterated Hazelight's steadfast commitment to delivering high-quality gaming experiences without succumbing to live-service models or microtransactions. He firmly stated, "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
Fares shared that the core narrative of *Split Fiction* is expected to last around 12-14 hours, a duration that closely mirrors their previous hit, *It Takes Two*. For players looking to dive deeper, the inclusion of optional missions and additional content could extend the gameplay experience to 16-17 hours.
While Hazelight is renowned for its co-op titles, Fares hinted at the studio's openness to venturing into single-player games in the future. He also revealed that the budget for *Split Fiction* is double that of *It Takes Two*, yet the studio remains committed to not releasing any post-launch DLC, ensuring that all features are available from the game's launch day.
*Split Fiction* is set to launch globally on March 6th, and will be available on PC, PS5, and Xbox Series X|S. Fans of Hazelight's unique storytelling and cooperative gameplay can look forward to another immersive experience without the worry of additional purchases or ongoing commitments.