Heaven Burns Red marks its 180-day milestone with a vibrant crossover event featuring Angel Beats!. To celebrate the game’s half-year anniversary, this special collaboration invites fans of the belove
Author: LoganReading:2
When Remedy Entertainment, renowned for their compelling single-player narratives in third-person games, announced a multiplayer project for *Control*, skepticism was understandable. Yet, the reveal of *FBC: Firebreak*, a three-player PvE first-person multiplayer shooter set six years post-*Control*, quickly dispelled any doubts. This game stands out in a crowded genre, offering a refreshingly original and delightfully quirky experience. It steers away from the typical military or sci-fi shooters, embracing a unique identity. Moreover, it's designed to be accessible without demanding the extensive time commitments that many modern games require. As Mike Kayatta, the game director, emphasized, "We're not about daily check-ins. We're not interested in monthly grinds. We don't want to give anybody a second job." This commitment to player freedom is a significant draw for those looking to enjoy gaming without the pressure of constant engagement.
*FBC: Firebreak* is a cooperative first-person shooter where sessions can last anywhere from 20 minutes to a few hours. The game's structure, with Perk unlocks and new character combinations, ensures that each playthrough feels fresh and engaging. Set in The Oldest House, players take on the roles of volunteer first responders from diverse backgrounds—secretaries, rangers, and more—dealing with crises that threaten to spiral out of control. While the Federal Bureau of Control might not label you as expendable, the reality of your mission suggests otherwise.
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Upon logging into *FBC: Firebreak*, players select a Job (mission), a Crisis Kit (loadout), and set the Threat Level and Clearance Level, which determine the zones to navigate. These zones, separated by containment doors, lead to different stages of the Job. For example, the Job called "Paper Chase" unfolds in an ordinary office section of the FBC building, where players combat the spreading Hiss with their teammates. The challenge lies in balancing the search for currency, essential for upgrades and new gear, with the risk of not making it back to HQ safely.
What truly sets *FBC: Firebreak* apart is its arsenal of uniquely crafted weapons. From a hand-cranked snowball launcher that can douse fires and sticky-note monsters to a zapper that can summon lightning storms, the weaponry has a distinct homemade charm. Traditional firearms like machine guns and shotguns are also available, particularly useful after dealing with the quirky adversaries like the sticky-note monsters.
The game's mission, "Paper Chase," focuses on eliminating sticky notes before they overrun the building. The number of notes to destroy increases throughout the mission, culminating in a battle against a gigantic sticky-note monster reminiscent of Spider-Man 3's Sandman, but composed of Post-It notes.
Beyond the unconventional weapons, *FBC: Firebreak* integrates fun, in-universe gameplay mechanics. Players can refill ammo at office supply shelves, construct makeshift turrets from boxes, use stereo speakers to ward off the Hiss, and utilize rinse stations to remove aggressive sticky notes. Unlockable Perks add variety, such as bullets returning to the clip upon missing or self-extinguishing by jumping. Duplicating Perks enhances their effect, and triplicating allows sharing with teammates.
*FBC: Firebreak* supports solo and duo play, not just trios, making it versatile for different group sizes. Remedy aims for a lower PC spec requirement while also supporting advanced technologies like DLSS4, multi-frame generation, nVidia Reflex, and full ray-tracing. The game will be Steam Deck verified and available on Xbox and PC Game Pass, PlayStation Plus Extra, and Premium from day one. Post-launch content plans and paid cosmetics are on the horizon, but microtransactions will be limited to cosmetics.
FBC FirebreakRemedy Wishlist
Although I haven't played *FBC: Firebreak* yet, it's clear from the demo that this isn't just another multiplayer shooter. It's a refreshing departure from the norm, offering a game that's easy to jump into and out of without needing a significant time investment. This approach harks back to an era when gaming was less about constant grind and more about fun, immediate experiences.