In a recent interview, Mateusz Tomaszkiewicz, the former lead quest designer of The Witcher 3, shared insights into the challenges CD Projekt Red faced in blending a grand narrative with an open-world framework.
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"Few games have dared to attempt what we did: blending expansive storytelling techniques, usually reserved for linear RPGs with corridor-like structures, such as The Witcher 2, and adapting them to fit an open-world experience," Mateusz Tomaszkiewicz
Initially, CDPR had reservations about whether the ambitious scope of the story could harmoniously coexist within an open-world design. Despite these concerns, the development team took the bold step forward, resulting in the creation of one of the most celebrated RPGs of all time—The Witcher 3. Today, Tomaszkiewicz is at the helm of Rebel Wolves, spearheading the development of The Blood of Dawnwalker. Set in an alternative medieval Eastern Europe with dark fantasy undertones, this new game places vampires at its core.
The Blood of Dawnwalker is currently in development for PC, PlayStation 5, and Xbox Series platforms. While no official release date has been announced, fans can look forward to a gameplay reveal this summer.