This week, Pocket Gamer's App Army tackled the puzzle adventure A Fragile Mind from Glitch Games. The game, a twist on the classic escape room formula with added humor, received mixed reviews. While some praised the challenging puzzles and witty writing, others criticized the presentation.
Here's a summary of their feedback:
Swapnil Jadhav
Initially unimpressed by the game's icon, Jadhav found the gameplay surprisingly unique and engaging. He described the puzzles as difficult but rewarding, calling it one of the best puzzle games he's played. He recommended playing it on a tablet for optimal experience.

Max Williams
Williams described A Fragile Mind as a point-and-click adventure with static pre-rendered graphics. He found the story unclear but appreciated the clever fourth-wall-breaking elements. While praising the puzzle design ("fairly obvious once you know"), he noted some navigational confusion. He found the hint system helpful but perhaps too readily available. Despite this, he enjoyed the game and plans to continue playing.

Robert Maines
Maines described the first-person puzzle adventure, where the player wakes up in a building's garden with amnesia. The gameplay involves photography and object discovery to solve puzzles. He found the puzzles challenging, requiring occasional walkthrough assistance. While acknowledging the game's brevity and lack of replayability, he recommended it to fans of the genre.

Torbjörn Kämblad
Kämblad, a fan of escape-room style puzzlers, found A Fragile Mind to be underwhelming. He criticized the muddy presentation, hindering puzzle visibility, and the UI design, particularly the easily-mis-tapped menu button. He also felt the pacing was off, with too many puzzles available at the start.

Mark Abukoff
Abufkoff, typically not a fan of puzzle games due to their difficulty, found A Fragile Mind enjoyable. He praised the aesthetics, atmosphere, and intriguing puzzles. He also appreciated the well-designed hint system. He considered it a good, albeit short, experience.
Diane Close
Close described the game's unique premise and puzzle density, comparing it to a giant Jenga game. She highlighted the importance of note-taking and praised the game's visual and sound options, accessibility features, and humor. She enjoyed the experience, estimating playtime for experienced players to be around an hour.

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