ニュース スクワッド・バスターズ 最初の 30 日間で 4,000 万インストール、純収益は 2,400 万ドル

スクワッド・バスターズ 最初の 30 日間で 4,000 万インストール、純収益は 2,400 万ドル

Dec 30,2024 著者: Christian

スーパーセルのスクワッドバスターズ: 堅調なスタートを切ったものの、期待外れ Short

Supercell の最新モバイル ゲーム、MOBA RTS ハイブリッドである Squad Busters は、最初の 1 か月で 4,000 万インストールと 2,400 万ドルの純収益を達成しました。 特に米国での人気が高く、インドネシア、ブラジル、トルコ、韓国が続きます。

しかし、これらの数字は立派ではあるものの、Supercell のこれまでの成功に比べれば大幅に遅れています。 たとえば、Brawl Stars は最初の月に 4,300 万ドルを稼ぎ出しましたが、Clash Royale は 1 億 1,500 万ドル以上を集めました。 さらに、Squad Busters のインストール率は憂慮すべき減少傾向を示しており、最初の週に 3,000 万でピークに達し、月末には 500 万を下回りました。 支出も開始以来減少しています。

yt

スーパーセル疲労?

スーパーセルの明らかな高い期待にもかかわらず、スクワッドバスターズの利益が減少していることは、潜在的な市場飽和についての疑問を引き起こしています。 たとえば、競合他社の Honkai Star Rail は、初月で 1 億 9,000 万ドルという驚異的な収益を達成しており、大きな差が浮き彫りになっています。

Squad Busters はよくできたゲームですが、Supercell の既存のタイトルとの類似性は、プレイヤーの間で「Supercell 疲労」が発生している可能性を示唆しています。 これが一時的な後退なのか、それともより重大な傾向なのかを判断するには、ゲームの長期的なパフォーマンスが非常に重要になります。

2024 年にリリースされた他のトップ モバイル ゲームについては、2024 年のベスト モバイル ゲーム リストをご覧ください。 また、今年最も期待されているモバイル ゲームのリストを参照して、モバイル ゲームの将来を垣間見ることもできます。

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