ニュース マリオとルイージの兄弟関係はもっと「エッジの効いた」ものになる可能性もあったが、任天堂はノーと答えた

マリオとルイージの兄弟関係はもっと「エッジの効いた」ものになる可能性もあったが、任天堂はノーと答えた

Jan 21,2025 著者: Isaac

マリオとルイージの兄弟: ほとんど「クール」だったが、任天堂が拒否権を発動した

马里奥和路易吉兄弟:差点就“更酷炫”了,但任天堂否决了

人気の配管工兄弟マリオとルイージは、最新のゲームではもっとクールでタフな外観を持つこともできましたが、任天堂はそのアイデアを却下しました。マリオ & ルイージ: ブラザーフッドのアート スタイルの作成プロセスについてさらに詳しく学びましょう。マリオとルイージの初期のイメージは荒々しくてタフでした


さまざまなスタイルを試してみましょう

马里奥和路易吉兄弟:差点就“更酷炫”了,但任天堂否决了画像は任天堂およびアクワイアより提供

12月4日に任天堂のWebサイトに掲載された「開発者インタビュー」記事の中で、マリオ&ルイージ:ブラザーフッドの開発者であるアクワイアは、開発のある段階では、有名な兄弟のイメージはよりクールでタフだが、任天堂は信じていると述べたこれでは、これまでのイメージと違いすぎて、マリオやルイージのブランド認知度が下がってしまうのではないかと考えました。

インタビューした開発者には、任天堂エンターテインメント企画開発の大谷章氏と福島智樹氏、アクワイアの大橋治之氏と古田ひとみ氏が含まれます。シリーズの“独特の魅力”を表現し、他のマリオシリーズとは一線を画す「3Dグラフィックス」を開発するため、アクワイアは独自のスタイルを模索する大規模な試みを行った。こうしてクールなマリオとルイージが誕生する。

「新しいマリオとルイージのスタイルを模索する過程で、よりクールでタフなマリオを表現しようとしたこともありました…」とデザイナーの古田氏は笑顔で語った。任天堂から、アートスタイルはファンにとってマリオとルイージであるとすぐに認識できるものでなければならないというフィードバックを受けた後、方向性を再評価するための会議が開催されました。 Acquireをガイドするために、任天堂はシリーズのマリオとルイージが何であるかを説明する文書を提供しました。 「私たちはこのより厳しいバージョンのマリオを熱意を持ってリリースしましたが、プレイヤーの視点から考えると、それが本当にプレイヤーがプレイしたいマリオを表現しているのかどうか心配になり始めました。」と彼女は付け加えた。任天堂の明確な方向性により、彼らはついに答えを見つけました。

马里奥和路易吉兄弟:差点就“更酷炫”了,但任天堂否决了

「輪郭がしっかりしていて黒目がしっかりとしたイラストの魅力と、2人がコミカルに縦横無尽に動き回るドットアニメーションの魅力、この2つをどう組み合わせるかというところに焦点を絞ることができました。それが私たちがゲームのユニークなアート スタイルの開発を始めたときだったと思います。」

任天堂の大谷氏は次のように付け加えた。「私たちはアクワイアに独自のスタイルを持たせたいと考えていますが、同時にマリオの特徴を維持してもらいたいと考えています。その間、私たちはこの 2 つをどのように共存させるかを考えていたと思います。」

挑戦的な開発プロセス

马里奥和路易吉兄弟:差点就“更酷炫”了,但任天堂否决了

Acquire は、JRPG オクトパス トラベラーやアクション アドベンチャー シリーズ「Way of the Samurai」など、あまり派手ではない、より本格的なゲームで知られるスタジオです。フルタ氏は、チームを放っておけば無意識のうちに、よりダークな RPG スタイルに向かってしまうだろうとも認めました。他社のキャラクターのゲームを作成することはほとんどないアクワイアにとって、世界的に人気のある IP に基づいたゲームを作成することも課題でした。

最終的には、すべてが良い方向に進みます。 「マリオ&ルイージシリーズの雰囲気を取り入れつつも、楽しくカオスな冒険が詰まったステージであることを忘れないよう、このような方向性を決めました。ゲームの世界では、任天堂からもインスピレーションを得ています。独自の視点から物事を見やすく、理解しやすくする方法について多くのことが学ばれており、私たちが得た洞察のおかげで世界はより明るく、プレイしやすい場所になっています。」 🎜>

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