Hogar Noticias El modelo de servicio Palworld Live puede ser la mejor opción de PocketPair

El modelo de servicio Palworld Live puede ser la mejor opción de PocketPair

Jan 05,2025 Autor: Brooklyn

El futuro de Palworld: ¿Es el modelo de servicio de streaming en directo la mejor opción?

Palworld Live Service Model May Be PocketPair's Best Option

En una entrevista con ASCII Japón, el director ejecutivo de Pocketpair, Takuro Mitobe, habló sobre la dirección futura de Palworld, enfocándose en la transición del popular shooter de captura de criaturas a una operación continua y lo que los jugadores pueden esperar.

El CEO de Pocketpair opina sobre convertir a Palworld en una empresa en funcionamiento

Bueno para los negocios, pero extremadamente desafiante

Palworld Live Service Model May Be PocketPair's Best Option

En una entrevista reciente con ASCII Japón, el director ejecutivo de Palworld, Takuro Mitobe, habló sobre el destino futuro que podría enfrentar Palworld. ¿Ser un juego en marcha o no serlo? Cuando se le preguntó específicamente sobre el futuro desarrollo de Palworld, Mito admitió que aún no se habían tomado decisiones concretas.

"Por supuesto, actualizaremos [Palworld] con contenido nuevo", dijo, y el desarrollador Pocketpair espera agregar nuevos mapas, más compañeros nuevos y jefes de incursión para mantener el juego actualizado. "Pero para el futuro de Palworld estamos considerando dos opciones", añadió Mitobe.

"O completamos Palworld como un juego de compra 'empaquetado' (B2P) como lo es ahora, o se convierte en un juego de operaciones en curso (denominado LiveOps en la entrevista)", explicó Mitobe. B2P es un modelo de ingresos que brinda acceso y juego a un juego completo con una compra única. En un modelo operativo continuo (también conocido como juegos como servicio), los juegos suelen adoptar un esquema de monetización que publica continuamente contenido pago.

Palworld Live Service Model May Be PocketPair's Best Option

"Desde una perspectiva empresarial, transformar Palworld en una empresa en funcionamiento brindará más oportunidades de ganancias y ayudará a extender el ciclo de vida del juego en sí". Sin embargo, Mito señaló que Palworld no fue diseñado originalmente para ser un modo de empresa en funcionamiento. "Así que definitivamente será un desafío si elegimos este camino".

Mitobe dijo que otro aspecto que deben considerar cuidadosamente es el atractivo de Palworld para los jugadores como un juego continuo. "Lo más importante es [determinar] si los jugadores lo quieren". Añadió: "Por lo general, un juego ya debe ser gratuito (F2P) para adoptar un modelo de juego continuo y luego contenido pago como máscaras y batallas". Se agregarán pases, pero Palworld es un juego de compra única (B2P), por lo que es difícil convertirlo en un juego continuo”

.

Explicó además: “Hay muchos ejemplos de juegos que hicieron una transición exitosa a F2P”, mencionando juegos populares como “PUBG” y “Fall Guys”, “pero ambos juegos tardaron años en lograr con éxito la transformación. que un modelo operativo continuo es bueno para los negocios, no es fácil”

.

Palworld Live Service Model May Be PocketPair's Best Option

Mitobe dijo que actualmente, Pocketpair está explorando varias formas de atraer a más jugadores y al mismo tiempo satisfacer a los jugadores existentes. "También recomendamos implementar la monetización de anuncios, pero la premisa básica es que es difícil adaptarse a la monetización de anuncios a menos que sea un juego móvil", añadió, señalando que no recordaba ningún juego de PC que se beneficiara de la monetización de anuncios. También se refirió a sus observaciones sobre el comportamiento de los jugadores de PC y dijo: "Incluso si funciona bien para juegos de PC, las personas que juegan en Steam odian los anuncios. Muchos usuarios se molestan cuando se insertan anuncios

".

"Por lo tanto, en este momento, estamos sopesando cuidadosamente la dirección que debe tomar Palworld", concluyó Mito. Actualmente todavía en acceso anticipado, Palworld lanzó recientemente su mayor actualización, Sakurajima, e introdujo el muy esperado modo PvP Arena.

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