Home News Atlus' approach to making Persona games is reminiscent of “deadly poison in a sweet shell”

Atlus' approach to making Persona games is reminiscent of “deadly poison in a sweet shell”

Jan 25,2025 Author: Christian

Atlus' approach to making Persona games is reminiscent of “deadly poison in a sweet shell”

Kazuhisa Wada identifies the 2006 release of Persona 3 as a pivotal moment. Prior to its launch, Atlus adhered to a philosophy Wada terms "Only One," characterized by a "like it or lump it" attitude prioritizing edgy content and shock value over broad appeal.

Wada notes that pre-Persona 3, market considerations were almost taboo within the company culture. However, Persona 3 shifted Atlus' approach. The "Only One" strategy gave way to a "Unique & Universal" model. The focus changed to creating original content accessible to a wider audience. Essentially, Atlus began prioritizing market viability, aiming for user-friendly and engaging experiences.

Wada uses a striking analogy: "It's like giving players poison that kills them in a pretty package." The "pretty package" represents stylish design and relatable, humorous characters, broadening the game's appeal, while the "poison" signifies Atlus' continued commitment to intense and surprising moments. Wada confirms that this "Unique & Universal" approach will underpin future Persona titles.

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