Hogar Noticias Warframe & Soulframe: Redefinición de juegos de servicio en vivo

Warframe & Soulframe: Redefinición de juegos de servicio en vivo

Mar 13,2025 Autor: Andrew

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

Los extremos digitales, las mentes detrás de Warframe , revelaron noticias emocionantes en el Tennocon 2024, que muestran actualizaciones para su éxito gratuito y su próximo MMO de fantasía, Soulframe . Vamos a sumergirnos en los detalles.

Warframe: 1999 – Arriving Winter 2024

Protoframes, Infestations, and Boy Bands, Oh My!

TennoCon 2024 finally delivered a gameplay demo for *Warframe: 1999*, a radical departure from the series' usual sci-fi setting. Comercio de la elegante tecnología de Orokin por la ciudad arenosa y devastada por la infestación de Höllvania, los jugadores controlan Arthur Nightingale, líder del hex, pilotando un protoframe, un precursor de los Warframes que conocemos y amamos. La misión? Encuentre al Dr. Entrati antes de la víspera de Año Nuevo.

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

La demostración mostró emocionantes paseos en atomiciclo, intensas batallas contra hordas protofestadas y un encuentro sorprendentemente memorable con una banda de chicos de los 90 (¡sí, de verdad!). The demo's soundtrack is now available to stream on the Warframe YouTube channel. Prepare for infested boy band battles when the game launches on all platforms this winter!

Meet the Hex

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

The Hex, Arthur's team, comprises six unique characters, each with their own distinct roles. Mientras que la demostración se centra en Arthur, Warframe: 1999 presenta un nuevo sistema de romance, que se desarrolla en medio del telón de fondo de monitores de CRT e Internet de acceso telefónico. Utilize "Kinematic Instant Messaging" to build relationships with Hex members, unlocking conversations and potentially, a New Year's Eve kiss.

Anime de guerra

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

Digital Extremes está colaborando con The Line, el estudio de animación detrás de los videos musicales de Gorillaz, en un breve set animado dentro del mundo infestado de Warframe: 1999 . Details are scarce, but the developers confirmed its release alongside the game.

Soulframe Gameplay Demo – An Open-World Fantasy MMO

Digital Extremes finally unveiled a *Soulframe* Devstream, offering a live demo packed with story and gameplay details. Players assume the role of an Envoy, tasked with purging the Ode curse plaguing Alca. The Warsong Prologue serves as an introduction to this captivating world.

Unlike Warframe 's acrobatic combat, Soulframe emphasizes slower, deliberate melee fighting. Su confianza nocturna de confianza, un orbitador de bolsillo, actúa como su base de operaciones para la elaboración, interactúa con NPC e incluso acarician a su lobo gigante.

Allies and Enemies Await

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

Throughout your journey, collect Ancestors – spirits of powerful beings – each offering unique gameplay benefits. Verminia, the Rat Witch, for example, aids in crafting and cosmetic upgrades. Face formidable foes like Nimrod, a lightning-wielding giant, and the ominous Bromius, teased at the demo's conclusion.

Soulframe Release Date

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

While Soulframe is currently in a closed alpha phase (Soulframe Preludes), Digital Extremes plans a wider release this Fall.

Digital Extremes CEO on the Perils of Premature Live Service Abandonment

Are Big Publishers Giving Up Too Soon?

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

En una entrevista de VGC en Tennocon 2024, el CEO de Digital Extremes, Steve Sinclair, expresó su preocupación por los grandes editores que abandonan los juegos de servicio en vivo prematuramente después de las luchas iniciales. Destacó la importante inversión y la construcción de la comunidad involucradas, lo que sugiere que el miedo a la disminución del número de jugadores no debería conducir a abandonar proyectos potencialmente exitosos.

Warframe: 1999 and Soulframe Aim to Show How Live Service Games Should Be Done

Señalando las fallas de títulos como Anthem , Synced y Crossfire X , Sinclair los contrastó con el éxito de Warframe de una década. Aprendiendo de la cancelación de los increíbles eternos , digital extremos se compromete a nutrir el crecimiento de Soulframe .

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