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Success in *Civilization 7* hinges on strategic leadership choices. Each leader brings distinctive strengths that shape your gameplay experience. Here's everything you need to know about confirmed leaders, their special abilities, and diplomatic preferences.
| Leader | Unique Ability | Attributes | Agenda |
|---|---|---|---|
| Amina | Warrior-Queen of Zazzau: Cities gain +1 Resource Capacity. Earn +1 Gold per Age per assigned Resource. Units receive +5 Combat Strength on Plains/Desert tiles. | Economic Militaristic | Desert Sovereignty: Penalizes players with more Plains/Desert settlements; favors those with none. |
| Ashoka (Founders Pack) | Devaraja: Cities gain +1 Production per 5 excess Happiness. +10% Production in conquered cities. Celebrates Formal Wars with District-focused combat bonuses. | Diplomatic Militaristic | Balanced Rule: Disfavors largest empires, favors smallest territorial holdings. |
| Ashoka (Renouncer) | Dhammaraja: Cities gain +1 Food per 5 excess Happiness. Food production spikes during Celebrations. Happiness adjacency from all Improvements. | Diplomatic Expansionist | Prosperity Preference: Allies high-Happiness civs, opposes unhappy empires. |
| Augustus | Imperium Maius: Capital gains +2 Production per Town. Cultural buildings purchasable in Towns with 50% discount. | Cultural Expansionist | Urban Superiority: Favors city-heavy opponents, dislikes town-focused rivals. |
| Benjamin Franklin | The First American: Production buildings yield +1 Science per Age. Boosted Endeavor capacity and science from participation. | Diplomatic Scientific | Political Alignment: Favors shared governments, opposes differing systems. |
| Catherine the Great | Star of the North: Great Works-scale Culture/Science. Tundra cities convert Culture into Science. | Cultural Scientific | Cultural Balance: Opposes great art collectors, favors minimalist empires. |
| Charlemagne | Father of Europe: Quarter-adjacent buildings boost Happiness. Cavalry-focused celebrations. | Militaristic Scientific | Festive Politics: Rewards frequent celebration triggers. |
| Confucius | Keju: +25% city growth acceleration. Specialists yield bonus Science. | Expansionist Scientific | Expertise Appreciation: Favors specialist-heavy civilizations. |
| Friedrich (Baroque) | Hohenfriedberger Marsch: Captures grant Great Works. Culture buildings spawn infantry. | Cultural Militaristic | Architectural Taste: Rewards wonder builders. |
| Friedrich (Oblique) | Berlin Academy: Enhanced commander abilities. Science buildings spawn infantry. | Militaristic Scientific | Military Might: Favors armed empires. |
| Harriet Tubman | Combahee Raid: Enhanced espionage and wartime mobility. | Diplomatic Militaristic | War Ethics: Favors formal declarations. |
| Hatshepsut | God's Wife of Amun: Import-based Culture. River-adjacent construction bonuses. | Cultural Economic | Wonder Competition: Dislikes rival wonder builders. |
| Himiko (Founders) | Miko of Amaterasu: Culture-focused happiness bonuses. | Cultural Diplomatic | Cultural Priority: Favors culture buildings. |
| Himiko (Queen) | Friend of Wei: Unique Science-boosting Endeavor. | Diplomatic Scientific | Scientific Priority: Favors research-focused civs. |
| Ibn Battuta | The Marvels of Traveling: Exploration-based Attribute boosts. | Expansionist Wildcard | Explorer's Spirit: Rewards map discovery. |
| Isabella | Seven Cities of Gold: Enhanced Natural Wonder yields. | Economic Expansionist | Wonder Competition: Dislikes wonder-hoarders. |
| Jose Rizal | Pambansang Bayani: Enhanced narrative rewards. | Cultural Diplomatic | Diplomatic Activity: Favors Endeavor users. |
| Lafayette | Hero of Two Worlds: Unique policy-focused Endeavor. | Cultural Diplomatic | Urban Development: Rewards completed districts. |
| Machiavelli | Il Principe: Enhanced Influence and wartime flexibility. | Diplomatic Economic | The Diplomat: Rewards peaceful relations. |
| Napoleon (Emperor) | Empereur des Francais: Unique economic sanctions. | Diplomatic Economic | TBD |
| Napoleon (Revolutionary) | La Grande Armee: Enhanced land mobility. | Cultural Militaristic | TBD |
| Pachacuti | Earth Shaker: Mountain-based food bonuses. | Economic Expansionist | Mountain Balance: Favors flatland empires. |
| Tecumseh | Nicaakiyakoolaakwe: City-state suzerainty bonuses. | Diplomatic Economic | Suzerain Politics: Favors diplomatic players. |
| Trung Trac | Hai Ba Trung: Commander experience bonuses. | Militaristic Scientific | Military Balance: Favors developing armies. |
| Xerxes (King) | Crusher of Rebellions: Offensive combat bonuses. | Economic Militaristic | Martial Preference: Favors warmongers. |
| Xerxes (Achaemenid) | Silk Road: Enhanced trade route benefits. | Cultural Economic | Trade Competition: Dislikes trade rivals. |
This comprehensive guide covers all currently revealed leaders for *Civilization 7*. For deeper strategic insights and live event coverage, visit The Escapist regularly.
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