ニュース Heroes of Might&Magicの開発者:Olden Eraは群れ派の詳細を明らかにします

Heroes of Might&Magicの開発者:Olden Eraは群れ派の詳細を明らかにします

Mar 05,2025 著者: Logan

Heroes of Might&Magicの開発者:Olden Eraは群れ派の詳細を明らかにします

Heroes of Might&Magic:Olden Eraの背後にある開発者である未解決のスタジオは、最初のティーザーに続いて、興味深い群れ派の詳細を明らかにしました。彼らは、派factのデザインのインスピレーション、「インフェルノ」から「群れ」への概念の進化、およびジャダメ大陸内の包括的な物語について詳しく説明しています。

群れの決定的な特徴は、その適応性です。特定のクリーチャーは、敵の単位レベルに直接影響を受ける能力を持っています。格差が大きいほど、損害が与えられたダメージが強力になります。 Mantiseなどのその他は、ラウンドごとに3つの能力のいずれかを戦略的に選択します。ワームやイナゴのようなクリーチャーは、独自の再生能力を示し、死体を消費して力を癒し、力を高めます。

昔の時代には、昆虫様式の群れは悪魔の力の役割を引き受けます。これは、Might&Magic 8で一時的に言及されている人種です。確立された伝承を尊重しながら、開発者は身体の恐怖とオカルト主義の要素を取り入れ、派ionを単なる昆虫のコロニー以上のものに変えました。それは特異な大君主に捧げられたカルトです。各メンバーは、巨大なハイブマインドの一部として機能し、そのマスターの命令に完全に専念しています。

ゲームプレイは、「モノファクション」メカニックを中心に展開し、プレーヤーが群れのみを利用して、相互作用して互いに向上させるために報います。群れユニットは、陸軍の全体的な規模に直接比例する彼らの健康を召喚することができます。 hatch化すると、これらの幼虫は一時的な補強を提供し、動的な戦場適応を可能にします。

Swarmの攻撃的なプレイスタイルは、死体を消費する癒しとエンパワーメントの能力、およびユニークな敵に依存する攻撃によって強調されています。この動的なアプローチは、直接的な対立を促進し、プレイヤーに新しい戦闘戦略を提示します。

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Absolutely — the return of the iconic Space Marine battle cry in the Dawn of War Definitive Edition’s cinematic is nothing short of a triumph for fans, and a powerful reminder of how deeply emotional and nostalgic these moments can be. Relic Entertai

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